harriyott / tags / mobile

Tagged with “mobile” (7) activity chart

  1. The Best Interface is No Interface

    Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.

    This week, Jeff talks to Golden Krishna about his belief that the best interface is no interface. We talk about the necessity of UI’s and how modern technologies allow us to design interfaces that aren’t interfaces at all.

    http://fsm.bdconf.com/podcast/the-best-interface-is-no-interface

    —Huffduffed by harriyott 7 months ago

  2. Adactio: Articles—One Web

    A presentation from the DIBI conference held in Gateshead in June 2011.

    http://adactio.com/articles/4938/

    The range of devices accessing the web is increasing. We are faced with a choice in how we deal with this diversity. We can either fracture the web by designing a multitude of device-specific silos, or we can embrace the flexibility of the web and create experiences that can adapt to any device or browser.

    —Huffduffed by harriyott one year ago

  3. Letting Go

    Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.

    Strategies and scenarios that made sense mere months ago, are disintegrating as technologies shift, business models crumble, and we watch with dismay as users exchange tips to disable JavaScript on their Kindles, or access multiplayer Flash games on the iPads.

    What happens to your brand, your product, and your bottom line when users choose “good enough”, over your carefully crafted product or service? Is it a sign of failure, a missed opportunity, or a chance to dive head first towards a new reality?

    http://2011.dconstruct.org/conference/bryan-stephanie-rieger

    Bryan Rieger is a designer, writer and reluctant developer with a background in theatre design and classical animation. Bryan has worked across various media including print, broadcast, web and mobile; and with clients such as Apple, Microsoft and Nokia.

    Stephanie Rieger is a writer, designer, and closet anthropologist with a passion for the many ways people interact with technology. With a diverse background, Stephanie’s expertise lies in marrying design, technology, and business goals to craft simple, elegant experiences.

    —Huffduffed by harriyott one year ago

  4. IT Conversations | Technometria with Phil Windley | John Resig

    http://itc.conversationsnetwork.org/shows/detail4649.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+channel%2Fitc+%28IT+Conversations%29

    —Huffduffed by harriyott 2 years ago

  5. You Don’t Know Mobile: A Conversation With John Resig

    John Resig isn’t your average developer. He created the jQuery JavaScript library. He’s a former evangelist at Mozilla Corporation and currently a tools developer there. He travels and speaks regularly and he’s an author currently working on his second book, “Secrets of the JavaScript Ninja.”

    I recently had a conversation with John about the work he’s doing in the mobile space. Here’s that conversation for your listening pleasure:

    http://webstylemag.com/you-dont-know-mobile

    —Huffduffed by harriyott 2 years ago

  6. Designing for the Coral Reef

    Matt Biddulph and Matt Jones

    Can you build a successful website that nobody ever has to visit?

    Feeds, APIs, widgets, Facebook apps, mobile and instant messaging mean that there are many ways for users to interact with a service without them having to visit the main website. When we first talked about building Dopplr, we wanted give users more choice about how they get their information into and out of the application. In this talk, we’ll describe how the site at dopplr.com is just one manifestation of a many-headed internet service. We’ll talk about how this affects the user interface design and the data modeling, and how it strengthens the relationship between designer and developer.

    From: http://2008.dconstruct.org/podcast/

    —Huffduffed by harriyott 3 years ago

  7. Ge Wang: New Expressive Social Mediums on the iPhone

    Due to their mobility, intimacy, and sheer strength in numbers, mobile phones have become much more than simply "miniature computers," increasingly serving as personal and "natural" extensions of ourselves. Therein lies immense potential to reshape the way we think and do, and especially in how we engage one another socially.

    This presentation explores the iPhone as a unique platform for creating new expressive, social mediums. As case studies, we demonstrate and examine how Smule’s "social sonic artifacts" (e.g., Sonic Lighter, and Ocarina) were able to take full advantage of the iPhone’s intersection of technologies (multitouch, powerful mobile CPU and GPU, full audio pipeline, GPS/location, persistent data connection via 3G/Edge) to provide a unique experience that is at once expressive on a personal level, and social on a global scale.

    —Huffduffed by harriyott 4 years ago