Tagged with “ux” (16) activity chart

  1. How to teach yourself service design: Three years of lessons learnt « Service Design 2012

    A couple of years ago we decided that our vision at Optimal Usability was to help transform New Zealand organisations into providers of world-class customer experiences. We quickly came to the conclusion that world-class experience is almost always across channels, and while we had done lots of projects with different channels, very few were about researching and designing the end-to-end experience.

    This was about the same time that service design was gaining some currency as an umbrella term for cross-channel customer experience.

    We figured that we really needed to bone up on what service design was, and how it applied to what we did. The resulting journey took us 3 years and we discovered a lot about how to “learn service design”. Some innovative approaches included spending 3 months doing service design on ourselves, interviewing CEOs of service design companies and conducting internal knowledge sharing sessions.

    In this presentation I’ll share our journey, our lessons and our mistakes; and give you some ideas that you can try.

    Presented by Trent Mankelow

    http://www.uxaustralia.com.au/servicedesign-2012/how-to-teach-yourself-service-design

    —Huffduffed by briansuda one week ago

  2. The value of consciously designed services « Service Design 2012

    We can get caught up in researching, designing and launching services, and totally forget the impact the conscious design of services is having on real people. Let this cease!

    Using stories from Australia and around the world, this talk provides tangible examples of the impact service design is having on customers, staff and organisations in a range of different sectors.

    Presented by Iain Barker

    http://www.uxaustralia.com.au/servicedesign-2012/the-value-of-consciously-designed-services

    —Huffduffed by briansuda one week ago

  3. How to transform vision into value « Service Design 2012

    This presentation shines the light on what’s missing in turning a customer experience vision into tangible business value. How do you use all that is good and useful from typical customer experience approaches? How do you add commercial rigour and the hard core analytics in a way that one competency doesn’t dominate the other? What is the secret in bringing together the skills and perspectives that result in a great customer experience and an equally great commercial outcome?

    Presented by Damian Kernahan

    http://www.uxaustralia.com.au/servicedesign-2012/value-networks

    —Huffduffed by briansuda one week ago

  4. 5by5 | The Big Web Show #59: Mike Monteiro

    5by5 - The Big Web Show #59: Mike Monteiro

    http://5by5.tv/bigwebshow/59

    —Huffduffed by briansuda 7 months ago

  5. The airport of the future: An interview with Ben Kraal

    Ben Kraal talks to Gerry Gaffney about conducting research for the Airport Of The Future, about frames and mental models, and about how services are co-created.

    —Huffduffed by briansuda 10 months ago

  6. The Art of the User Experience: making beautiful, delightful, fun things – Aral Balkan

    We are the makers of the new everyday things. We design and develop the virtual pens, telephones, newspapers, calendars, and door-handles that people interact with every single day. We are the virtual architects and the products that we design and develop have the power to determine whether people have a good day or a bad day.

    In this session, Aral Balkan will outline the important role that user experience design plays in the making of virtual products and inspire you to see that it is your job – regardless of whether you make web sites, mobile apps, intranet systems, or ticket machines – to make this new world that we are crafting together not only usable and accessible but beautiful, fun, inspiring, pleasurable, delightful, and – dare I say – magical.

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    —Huffduffed by briansuda one year ago

  7. Ambient Location and the Future of the Interface

    UX designer Amber Case will share insights from her research in cyborg anthropology and talk about what really makes us human.

    Amber Case is a Cyborg Anthropologist currently working at Vertigo Software. She founded CyborgCamp, a conference on the future of humans and computers. Her main focus is on mobile software, augmented reality and data visualization, as these reduce the amount of time and space it takes for people to connect with information. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding. She formerly worked at global advertising agency. In 2010, she was named by Fast Company Magazine as one of the Most Influential Women in Tech.

    http://schedule.sxsw.com/2012/events/event_IAP992057

    —Huffduffed by briansuda one year ago

  8. Josh Clark – Discoverability in Designing for Touch » UIE Brain Sparks

    —Huffduffed by briansuda one year ago

  9. Design Critique: Products for People

    Encouraging useful and usable designs for a better customer experience. /

    http://designcritique.net/dc79-interview-author-giles-colborne-of-simple-and-usable-web-mobile-and-interaction-design

    —Huffduffed by briansuda one year ago

  10. Beyond Usability: Mapping Emotion to Experience

    Addiction or devotion? The complexity of our relationships between connected experiences, devices and people is increasing. Stanley Kubrick once said a film “should be a progression of moods and feelings. The theme, what‛s behind the emotion, the meaning, all that comes later”.

    Design ethnographer Kelly Goto presents underlying emotional indicators that reveal surprising attachments to brands, products, services and devices. Gain insight on designing user experiences that map to people‛s real needs and desires.

    http://2011.dconstruct.org/conference/kelly-goto

    As an evangelist for ‘design ethnography’, Kelly Goto is dedicated to understanding how real people integrate products and services into their daily lives. Goto is Principal of gotomedia, LLC, a global leader in research-driven, people-friendly interface design for web, mobile and product solutions for clients including Seiko Epson Japan, Adobe, NetIQ, WebEx and CNET. Her book, Web Redesign 2.0: Workflow That Works, is a standard for user-centered design principles. Goto is also the editor of gotomobile.com, a leading online publication on mobile user experience and serves on the national board of the AIGA Center for Brand Experience.

    —Huffduffed by briansuda one year ago

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