Ben Terrett shares thoughts on the growing trend for algorithmic design and the implications for designers.
Tagged with “design” (2)
Our speaker at the March 2011 San Francisco, CreativeMornings (creativemornings.com) was Mike Monteiro, Design Director, and co-founder of Mule Design Studio (muledesign.com). This event took place on March 25, 2011 and was sponsored by Happy Cog and Typekit (who also hosted the event at their office in the Mission).
From Mikes blog on "Getting Comfortable with Contracts" – When Erika Hall and I started Mule 10 years ago, we were excited to be able to take on our own clients, make our own decisions, and most of all, to do what we loved to do. One task that didn’t break our top ten was negotiating contracts. And while it still isn’t our favorite part of the job, it is the part that makes everything else possible.
If you’re a baseball fan you’re probably familiar with the adage that “natural hitters” make shitty teachers. They’ve never had to think about how to hit a baseball, they’ve just always been able to do it. (Ted Williams is, of course, the wonderful exception to this rule.) Scrappy hitters, who have to fight for every little base hit, analyze their stance, their grip of the bat, gloves or no gloves, the size of the bat, ad infinitum. They end up learning to hit. As a result, they make better teachers because they can spot the types of adjustments other players need to make.
I am a designer. I work for a living, I solve problems within a set of constraints, I hire people, I rent space, I pay bills, and I have payroll to meet. These things are not in addition to the job, they are A PART OF the job. None of this came naturally to me. I had to learn it all.