gothick / collective / tags / gaming

Tagged with “gaming” (4) activity chart

  1. Reality is Plenty

    Lately, Augmented Reality (AR) has come to stand for the highest and deepest form of synthesis between the digital and physical worlds. Slavin will outline an argument for rethinking what really augments reality and what the benefits are, as well as the costs.

    Rather than considering AR as a technology, we will consider the goals we have for it, and how those are best addressed. Along the way, we’ll look at the history and future of seeing, with a series of stories, most of which are mostly true.

    AR may be where all this goes. But how it gets there, and where there is, is up for debate. This is intended to serve to start or end that debate, or at a minimum, to bring the conference to a close by pointing at the future, perhaps in the wrong direction.

    http://2011.dconstruct.org/conference/kevin-slavin

    Kevin Slavin is the Managing Director and co-Founder of area/code. He has worked in corporate communications for technology-based clients for 13 years, including IBM, Compaq, Dell, TiVo, Time/Warner Cable, Microsoft, Wild Tangent and Qwest Wireless.

    Slavin has lectured at the Cooper Union for the Advancement of Science and Art, the American Institute of Graphic Arts, and the Parsons School of Design, and has written for various publications on games and game culture. His work has received honors from the AIGA, the One Show, and the Art Directors Club, and he has exhibited internationally, including the Frankfurt Museum für Moderne Kunst.

    —Huffduffed by banterability one year ago

  2. Loving Your Player With Juicy Feedback

    The games we love also love us back — mostly, by reflecting our successes and failures in delicious ways. This talk will explore the concept of feedback in game design, using examples drawn from both personal & professional experience. We’ll examine a variety of feedback mechanisms (good and bad), and discuss how lessons drawn from these examples can be applied to any user experience.

    http://2009.dconstruct.org/schedule/robinhunicke/

    Robin is a Game Designer and Producer who specializes in new IP aimed at reaching new players. Her titles include MySims and Steven Spielberg’s BAFTA award-winning BOOM BLOX franchise — both made for Nintendo Wii. She recently joined thatgamecompany, whose recent Playstation Network releases Flow and Flower are celebrated for their beauty, whimsy and zen-like economy of action.

    —Huffduffed by paperbits 2 years ago

  3. Jesse Schell: Visions of the Gamepocalypse

    Game designer Jesse Schell discusses the potential benefits and pitfalls of an increasingly video game-oriented world. This program was recorded in collaboration with the Long Now Foundation, on July 27, 2010.

    Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.

    In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.

    Prior to starting Schell Games in 2004, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as designer, programmer and manager on several projects for Disney theme parks and DisneyQuest, as well as on Toontown Online, the first massively multiplayer game for kids. Before that, he worked as writer, director, performer, juggler, comedian, and circus artist for both Freihofer’s Mime Circus and the Juggler’s Guild.

    Jesse is also on the faculty of the Entertainment Technology Center at Carnegie Mellon University where he teaches classes in Game Design and serves as advisor on several innovative projects. Formerly the Chairman of the International Game Developers Association, he is also the author of the award winning book The Art of Game Design: A Book of Lenses. In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation. His primary responsibility at Schell Games is to make sure everyone is having fun and creating beautiful things.

    —Huffduffed by paperbits 2 years ago

  4. The Box - Episode 1: Neven Mrgan

    Neven is a designer at Panic, but also has an interest in retro games. He has proven this last year with Pie Guy, a browser based PacMan clone that works flawlessly on iOS devices. Last week a game he build together with Matt Comi from Big Bucket Software was released and took the internet by a storm. The Incident became an instant classic.

    http://thebox.maxvoltar.com/

    —Huffduffed by banterability 2 years ago