gentusmaximus / tags / long now

Tagged with “long now” (6) activity chart

  1. Edward O. Wilson “The Social Conquest of Earth”

    Edward O. Wilson has revolutionized science and inspired the public more often than any other living biologist. Now he is blending his pioneer work on ants with a new perspective on human development to propose a radical reframing of how evolution works.

    First the social insects ruled, from 60 million years ago. Then a species of social mammals took over, from 10 thousand years ago. Both sets of “eusocial” animals mastered the supremely delicate art of encouraging altruism, so that individuals in the groups would act as if they value the goal of the group over their own goals. They would specialize for the group and die for the group. In recent decades the idea of “kin selection” seemed to explain how such an astonishing phenomenon could evolve. Wilson replaces kin selection with “multi-level selection,” which incorporates both individual selection (long well understood) and group selection (long considered taboo). Every human and every human society has to learn how to manage adroitly the perpetual ambiguity and conflict between individual needs and group needs. What I need is never the same as what we need.

    E. O. Wilson’s current book is The Social Conquest of Earth. His previous works include The Superorganism; The Future of Life; Consilience; Biophilia; Sociobiology; and The Insect Societies.

    —Huffduffed by gentusmaximus one year ago

  2. What’s the 10,000 Year Clock?

    In a desert in Texas a 200-feet-tall clock is being constructed deep inside a mountain. Once completed, it will keep time for the next 10,000 years, even if there are no humans around to use it. Tune in as Chuck and Josh get to the bottom of the Long Now.

    —Huffduffed by gentusmaximus one year ago

  3. The Coming Entanglement: Bill Joy and Danny Hillis: Scientific American Podcast

    Digital innovators Bill Joy, co-founder of Sun Microsystems, and Danny Hillis, co-founder of the Long Now Foundation, talk with Scientific American Executive Editor Fred Guterl about the technological "Entanglement" and the attempts to build the other, hardier Internet. Web sites related to this episode include http://compass-summit.com and The Shadow Web

    http://www.scientificamerican.com/podcast/episode.cfm?id=the-coming-entanglement-bill-joy-an-12-02-15&WT.mc_id=SA_WR_20120222

    —Huffduffed by gentusmaximus one year ago

  4. Frank Gavin: Five Ways to Use History Well

    Why do policy makers and historians shun each other? Gavin observed that policy people want actionable information, certainty, and simple explanations. Meanwhile historians revel in nuance, distrust simple explanations and also distrust power and those who seek it. Thus historians keep themselves irrelevant, and policy makers keep their process ignorant.

    Gavin proposed five key concepts from history that can inform understanding and improve policy dramatically.

    http://www.longnow.org/seminars/02010/jul/12/five-ways-use-history-well/

    —Huffduffed by gentusmaximus 2 years ago

  5. Long Now: Six Easy Steps to Avert the Collapse of Civilization

    Neuroscientist and fiction writer David Eagleman presents "Six Steps to Avert the Collapse of Civilization."

    Civilizations always think they’re immortal, Eagleman says, but they nearly always perish, leaving "nothing but ruins and scattered genetics." It takes luck and new technology to survive. We may be particularly lucky to have Internet technology to help manage the six requirements of a durable civilization

    http://fora.tv/2010/04/01/Six_Easy_Steps_to_Avert_the_Collapse_of_Civilization

    —Huffduffed by gentusmaximus 2 years ago

  6. Jesse Schell: Visions of the Gamepocalypse

    Game designer Jesse Schell discusses the potential benefits and pitfalls of an increasingly video game-oriented world. This program was recorded in collaboration with the Long Now Foundation, on July 27, 2010.

    Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.

    In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.

    Prior to starting Schell Games in 2004, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as designer, programmer and manager on several projects for Disney theme parks and DisneyQuest, as well as on Toontown Online, the first massively multiplayer game for kids. Before that, he worked as writer, director, performer, juggler, comedian, and circus artist for both Freihofer’s Mime Circus and the Juggler’s Guild.

    Jesse is also on the faculty of the Entertainment Technology Center at Carnegie Mellon University where he teaches classes in Game Design and serves as advisor on several innovative projects. Formerly the Chairman of the International Game Developers Association, he is also the author of the award winning book The Art of Game Design: A Book of Lenses. In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation. His primary responsibility at Schell Games is to make sure everyone is having fun and creating beautiful things.

    —Huffduffed by gentusmaximus 2 years ago