Also huffduffed as…
Shanna Germain joins Brandon, Mary, and Howard in front of a live audience at GenCon Indy to talk about writing love scenes. They’re not easy to get right, and they can be even more difficult to talk about it in a way that leaves the Writing Excuses team’s “clean” rating intact.
We cover the ways in which the love scenes must support the story, and the importance of tension in setting those scenes up. Mary asks the question foremost in all our minds: how do you write a sex scene so that it’s not silly? Shanna fields it with aplomb, explaining how she lets the characters drive it, washing unintentional humor out of the scene.
We also talk about how difficult it can be for those writing the POV of the opposite sex to get the head-space details right, and how love scenes fit into the pacing of your work.
Eric James Stone, Nebula winner and “graduate” of NASA’s Launchpad workshop, joins us to talk about astronomy in our world-building.
We talk about tides, habitable zones, planetary orbits and axial tilts, stellar life-cycles, and other fun factors for authors to take into account. But obviously we can’t teach you everything you need to know about astronomy in 15 minutes, so we wrap with some handy resources for you to begin your continuing education:
Fans of role-playing games should know the name Monte Cook well, because he’s been writing some of the highest-profile tomes in the field for two-and-a-half decades now. Monte joins us in front of a live audience at GenCon Indy 2012 to talk about writing games.
We start by talking about some of the differences between straight-up prose, and prose tooled for games. With role-playing games, this often boils down to the fact that it’s not the writer doing the storytelling — it’s the role-players. The writer’s job is to provide the gamers with the tools they need. Monte and the hosts cover the roles of world-building, character development, and plotting, and talk a little about the path you might consider if you’re looking to get published in this field.
If you’re ready to relinquish story control to your readers, if you are prepared to let them breathe life into the places, monsters, and characters you’ve created, this is the episode for you.