The trouble with context …

… or how to design an app for a tall, American business woman, using an iPhone, while riding a ferry across Hong Kong harbour.

By Stephanie Rieger.

The term context is all the rage. Mobile devices are always on, always with us, and have access to a wealth of personal and contextual information. They (in theory) know who we are, where we are and who our friends are. The devices themselves are also important as they are grouped into super handy categories that imply usage such as smartphone, tablet, or eBook reader. Many of us believe this presents us with a gold mine of opportunities to create applications, content, and experiences that are uniquely tailored to who we are, what device we’re using, and the context we are currently in.

This talk will explore context, whether we actually know what we think we know, and whether we can and should seek to target experiences in this way.

http://www.iakonferenz.org/sessions/22

Also huffduffed as…

  1. The trouble with context …

    —Huffduffed by adactio on July 14th, 2011

  2. The trouble with context …

    —Huffduffed by matro on August 18th, 2011

  3. The trouble with context …

    —Huffduffed by lewisnyman on August 9th, 2011

  4. The trouble with context … - Stephanie Rieger

    —Huffduffed by curtisj44 on July 14th, 2011

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  3. Letting Go

    Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.

    Strategies and scenarios that made sense mere months ago, are disintegrating as technologies shift, business models crumble, and we watch with dismay as users exchange tips to disable JavaScript on their Kindles, or access multiplayer Flash games on the iPads.

    What happens to your brand, your product, and your bottom line when users choose “good enough”, over your carefully crafted product or service? Is it a sign of failure, a missed opportunity, or a chance to dive head first towards a new reality?

    http://2011.dconstruct.org/conference/bryan-stephanie-rieger

    Bryan Rieger is a designer, writer and reluctant developer with a background in theatre design and classical animation. Bryan has worked across various media including print, broadcast, web and mobile; and with clients such as Apple, Microsoft and Nokia.

    Stephanie Rieger is a writer, designer, and closet anthropologist with a passion for the many ways people interact with technology. With a diverse background, Stephanie’s expertise lies in marrying design, technology, and business goals to craft simple, elegant experiences.

    —Huffduffed by dConstruct one year ago