Pocket Scale

I punch in a keycode and enter the office. Three steps through the door I swipe my travelcard against an old wooden box, which starts spitting out a radio station based on forty million people’s answer to the question ‘What songs would a Joy Division fan like?’ The sexyfuture arrived yesterday, and it colonised my pockets.

Even on the days you leave your phone at home, you carry enough hacked objects to unlock space and time, provided you find the right door. What should we be thinking about as we bring our products to life? What are we strapping to our keyrings? And what does all of this mean for a scale we’ve been familiar with for centuries?

Matthew will empty his pockets live at dConstruct to find out, revealing the five things he’s carrying around with him in Brighton and why.

http://2011.dconstruct.org/conference/matthew-sheret

Writer and editor Matthew Sheret is Last.fm’s Data Griot, using everything from tweets to radio scripts to tell stories about Last.fm’s numbers.

He has worked for the likes of Newspaper Club, 4iP, Thomson Reuters and Dentsu London and in 2008 co-founded We Are Words Pictures, an ad-hoc team of comic book creators who promote the work of up-and-coming creators.

In his spare time he edits and publishes the anthology Paper Science and plays with Lego.

Also huffduffed as…

  1. Pocket Scale

    —Huffduffed by harriyott on September 26th, 2011

  2. Pocket Scale

    —Huffduffed by justinsincl on September 28th, 2011

  3. Pocket Scale

    —Huffduffed by mealybar on September 26th, 2011

  4. Pocket Scale

    —Huffduffed by iamdanw on September 26th, 2011

  5. Pocket Scale

    —Huffduffed by dConstruct on September 26th, 2011

  6. Pocket Scale

    —Huffduffed by jaronbarends on November 11th, 2011

  7. Pocket Scale

    —Huffduffed by nestorrojas on June 30th, 2012

  8. Pocket Scale

    —Huffduffed by markpasc on September 27th, 2011

  9. Pocket Scale

    —Huffduffed by banterability on September 28th, 2011

  10. Pocket Scale

    —Huffduffed by tkadlec on September 26th, 2011

  11. Pocket Scale

    —Huffduffed by grettir on April 5th, 2012

  12. Pocket Scale

    —Huffduffed by adrianl on September 27th, 2011

  13. Pocket Scale

    —Huffduffed by theJBJshow on October 12th, 2011

  14. Pocket Scale

    —Huffduffed by foxes96 on November 15th, 2011

  15. Matthew Sheret — dConstruct 2011

    —Huffduffed by susanjrobertson on December 5th, 2011

  16. Pocket Scale

    —Huffduffed by PeteWilliams on September 26th, 2011

  17. Pocket Scale

    —Huffduffed by BenjaminParry on September 26th, 2011

  18. Pocket Scale

    —Huffduffed by gmulder on September 27th, 2011

  19. Pocket Scale

    —Huffduffed by olafursverrir on October 2nd, 2011

  20. Pocket Scale

    —Huffduffed by marks on October 4th, 2012

  21. Pocket Scale

    —Huffduffed by michaelfox on October 18th, 2011

  22. Pocket Scale

    —Huffduffed by lewisnyman on October 6th, 2011

  23. Pocket Scale

    —Huffduffed by Weltenkreuzer on October 11th, 2011

  24. Pocket Scale

    —Huffduffed by peterfromhorwich on October 12th, 2011

  25. Pocket Scale — dConstruct Audio Archive

    —Huffduffed by opattison on September 25th, 2012

Possibly related…

  1. Letting Go

    Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.

    Strategies and scenarios that made sense mere months ago, are disintegrating as technologies shift, business models crumble, and we watch with dismay as users exchange tips to disable JavaScript on their Kindles, or access multiplayer Flash games on the iPads.

    What happens to your brand, your product, and your bottom line when users choose “good enough”, over your carefully crafted product or service? Is it a sign of failure, a missed opportunity, or a chance to dive head first towards a new reality?

    http://2011.dconstruct.org/conference/bryan-stephanie-rieger

    Bryan Rieger is a designer, writer and reluctant developer with a background in theatre design and classical animation. Bryan has worked across various media including print, broadcast, web and mobile; and with clients such as Apple, Microsoft and Nokia.

    Stephanie Rieger is a writer, designer, and closet anthropologist with a passion for the many ways people interact with technology. With a diverse background, Stephanie’s expertise lies in marrying design, technology, and business goals to craft simple, elegant experiences.

    —Huffduffed by dConstruct one year ago

  2. Reality is Plenty

    Lately, Augmented Reality (AR) has come to stand for the highest and deepest form of synthesis between the digital and physical worlds. Slavin will outline an argument for rethinking what really augments reality and what the benefits are, as well as the costs.

    Rather than considering AR as a technology, we will consider the goals we have for it, and how those are best addressed. Along the way, we’ll look at the history and future of seeing, with a series of stories, most of which are mostly true.

    AR may be where all this goes. But how it gets there, and where there is, is up for debate. This is intended to serve to start or end that debate, or at a minimum, to bring the conference to a close by pointing at the future, perhaps in the wrong direction.

    http://2011.dconstruct.org/conference/kevin-slavin

    Kevin Slavin is the Managing Director and co-Founder of area/code. He has worked in corporate communications for technology-based clients for 13 years, including IBM, Compaq, Dell, TiVo, Time/Warner Cable, Microsoft, Wild Tangent and Qwest Wireless.

    Slavin has lectured at the Cooper Union for the Advancement of Science and Art, the American Institute of Graphic Arts, and the Parsons School of Design, and has written for various publications on games and game culture. His work has received honors from the AIGA, the One Show, and the Art Directors Club, and he has exhibited internationally, including the Frankfurt Museum für Moderne Kunst.

    —Huffduffed by dConstruct one year ago

  3. 4 - Jeremy chatting with Sarah, David, and Tom

    Jeremy Keith chats with Sarah Parmenter, David Bushell, and Tom Maslen at the Responsive Day Out in Brighton on March 1st.

    The Responsive Day Out is an affordable, enjoyable gathering of UK designers and developers sharing their workflow strategies, techniques, and experiences with responsive web design.

    http://responsiveconf.com/

    —Huffduffed by Woodruff 2 months ago