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Tagged with “sxsw09” (25) activity chart

  1. How to leave your perfectly good job

    From http://2009.sxsw.com/taxonomy/term/44?page=4

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    —Huffduffed by corcovado 3 years ago

  2. Being a UX Team of One

    What’s the best way to evolve design ideas quickly? Get together with other designers and brainstorm. The second best way? Adapt the methods of larger UX groups to a team of one. Learn how in this presentation, which shares lightweight techniques for quick and effective brainstorming on your own.

    Leah Buley, Adaptive Path

    —Huffduffed by corcovado 3 years ago

  3. Design for the Wisdom of Crowds

    People are often dumb, so how can crowds be wise? James Surowiecki laid the groundwork in his book, "The Wisdom of Crowds." In this solo presentation, Derek Powazek will apply those ideas to the web, concentrating on how to design websites that empower people to work together to create something truly awesome.

    Derek Powazek Grand Poo-Bah, Powazek Productions

    —Huffduffed by corcovado 3 years ago

  4. Social Gamers: Away From the Keyboard

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    —Huffduffed by iamdanw 3 years ago

  5. Remixing the Museum Exhibition

    What happens when six regional museums join forces, build a web site and allow us to remix their authoritative collections with public resources drawn from Flickr and YouTube? How does a museum manage data that comes from third-party APIs? Is this a shift forward in the evolution of online exhibitions?

    Jim Forrest Peabody Essex Museum

    Ben Tucker GreenRiver.org

    Ellis Neder Cretive Dir, Sway Design

    Steven Alvarez Dir of Programs & Media, Alaska Native Heritage Center

    From http://2009.sxsw.com/node/1598

    —Huffduffed by iamdanw 3 years ago

  6. SXSWi Panel: Gamechangers: Improvisation for Business in the Networked World

    As we move from the rigid, hierarchical organizations of the Industrial Age to the fluid, non-linear models of the Networked World, GameChangers have never been more important or essential. Whenever teamwork, creativity, flexibility and problem-solving skills are necessary for success, these players step up. They develop relationships that are good for business. They pay careful attention to details and at the same time have expansive worldviews. They are quick-on-their-feet, unflappable and in tune with their teammates, stakeholders and the marketplace. They are the top performers in any organization the best managers, the most resourceful employees, the culture-shapers. They play the game and make things happen. In short, GameChangers are masters of improvisation in business. Turn yourself and your brand into a GameChanger. All it takes is improvisation!

    —Huffduffed by iamdanw 3 years ago

  7. New Interfaces for Performance

    Realtime computation allowed new media artists to develop interactive performances but typical computer interfaces don’t offer appropriate interaction models for these contexts. In the DIY generation artists learned new techniques to build their own instruments.Novel interfaces have surfaced and this presentation is a reflection on New Interfaces for Performance.

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    —Huffduffed by iamdanw 3 years ago

  8. The BBC, Six to Start and ARGs - Bringing TV to the Web

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    —Huffduffed by iamdanw 3 years ago

  9. Blackboards or Backchannels: The Techno-Induced Classroom of Tomorrow

    The traditional classroom: obsolete? Chalkboards, lectures, and even teachers may be on their way out as social technology enters the classroom. How do kids want technology integrated into the curriculum? Or do they even want it? Five students speak out to debate the potential for Wikis, backchannels, and social tech, and dispute tomorrow’s r/evolution in teaching and learning.

    Alex Leavitt Boston University

    Kelly Sutton Founder, HackCollege

    Kabren Levinson Philosopher, Technologist, Artist, Bard College

    Archana Ramachandran Campus Ambassador, Radar/Tiny Pictures/UT Austin

    Diana Kimball The Digital Natives Project, Harvard College

    —Huffduffed by iamdanw 3 years ago

  10. SXSWi Panel: Everything You Know About Web Design Is Wrong

    Just as early filmmakers struggled to break free from the conventions of live theater, after 10 years Web designers are still trapped in the structures of the past. Forget pages, linear text and other archaic vestiges of design’s print ancestry; the separation of content from presentation has already changed everything.

    —Huffduffed by iamdanw 3 years ago

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