Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking game designer who lives sustainably with his family of four on $14,000 a year, and gets a first-hand account of what it’s like to work on terrible games (and what it’s like to get terrible reviews) from an anonymous game developer.
Also huffduffed as…
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
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A Life Well Wasted: Why Game?
Possibly related…
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SXSW: iPhone. The next generation gaming platform
With the launch of iPhone 3G and the App Store, Apple has created a marketplace for developers to innovate with native applications. One of the greatest successes has been with gaming and entertainment titles, and even Apple has been marketing iPhone as a portable gaming device. Will iPhone and iPod touch rival the dominance of Nintendo DS and Sony PSP? Hear from gaming experts who have embraced iPhone as the new gaming platform.
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Bombcast - Giant Bomb’s Gaming Podcast
Sit and listen attentively as Jeff, Ryan, Vinny and Brad give you the latest scoop on gaming every Tuesday night.
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Bombcast - Giant Bomb’s Gaming Podcast
Sit and listen attentively as Jeff, Ryan, Vinny and Brad give you the latest scoop on gaming every Tuesday night.
