RSA Design & Society - Playing the City

Kevin Slavin, urban consultant and co-founder of New York computer games studio Area/Code presents a powerful argument for games as social systems with people at the centre; for the “software” of cities as what runs on the “hardware” of buildings and streets; for an “urban sport” that can educate behaviour by leaking from computers into the social world; and above all, for designers today to build the systems that will propagate and feed us, not the things we will consume.

Also huffduffed as…

  1. RSA Design & Society - Playing the City

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    —Huffduffed by adactio on November 20th, 2009

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    —Huffduffed by iamdanw on November 24th, 2009

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    —Huffduffed by FluExpert on January 18th, 2010

  8. RSA: Design & Society — Playing the City

    —Huffduffed by willoller on November 20th, 2009

  9. RSA Design & Society - Playing the City

    —Huffduffed by Kevan on November 19th, 2009

  10. RSA Design & Society - Playing the City

    —Huffduffed by kevinpacheco on January 10th, 2010

  11. RSA Design & Society - Playing the City

    —Huffduffed by mattweston on January 19th, 2010

  12. RSA Design & Society - Playing the City

    —Huffduffed by vanderwal on February 5th, 2010

Possibly related…

  1. Reality is Plenty

    Lately, Augmented Reality (AR) has come to stand for the highest and deepest form of synthesis between the digital and physical worlds. Slavin will outline an argument for rethinking what really augments reality and what the benefits are, as well as the costs.

    Rather than considering AR as a technology, we will consider the goals we have for it, and how those are best addressed. Along the way, we’ll look at the history and future of seeing, with a series of stories, most of which are mostly true.

    AR may be where all this goes. But how it gets there, and where there is, is up for debate. This is intended to serve to start or end that debate, or at a minimum, to bring the conference to a close by pointing at the future, perhaps in the wrong direction.

    http://2011.dconstruct.org/conference/kevin-slavin

    Kevin Slavin is the Managing Director and co-Founder of area/code. He has worked in corporate communications for technology-based clients for 13 years, including IBM, Compaq, Dell, TiVo, Time/Warner Cable, Microsoft, Wild Tangent and Qwest Wireless.

    Slavin has lectured at the Cooper Union for the Advancement of Science and Art, the American Institute of Graphic Arts, and the Parsons School of Design, and has written for various publications on games and game culture. His work has received honors from the AIGA, the One Show, and the Art Directors Club, and he has exhibited internationally, including the Frankfurt Museum für Moderne Kunst.

    —Huffduffed by dConstruct one year ago

  2. Kevin Slavin: How algorithms shape our world | Video on TED.com

    TED Talks Kevin Slavin argues that we're living in a world designed for — and increasingly controlled by — algorithms. In this riveting talk from TEDGlobal, he shows how these complex computer programs determine: espionage tactics, stock prices, movie scripts, and architecture. And he warns that we are writing code we can't understand, with implications we can't control.

    http://www.ted.com/talks/kevin_slavin_how_algorithms_shape_our_world.html

    —Huffduffed by ckatzenbach one year ago

  3. Stephen Mumford, “Watching Sport: Aesthetics, Ethics and Emotion”

    Stephen Mumford from Nottingham University talks about his new book, ‘Watching Sport’.

    —Huffduffed by tommorris one year ago