darkenergy / collective

There is one person in darkenergy’s collective.

Huffduffed (27) activity chart

  1. ftw

    http://craphound.com/ftw/Cory_Doctorow_-_For_the_Win.txt as mp3 from http://vozme.com

    —Huffduffed by homiziado 2 years ago

  2. The Physics of Time

    When writing the Principia Mathematica, Isaac Newton declared his hand on most of the big questions in physics. He outlined the nature of space, explained the motions of the planets and conceived the operation of gravity. He also laid down the law on time declaring:

    “Absolute, true, and mathematical time, of itself and from its own nature, flows equably without relation to anything external.”

    For Newton time was absolute and set apart from the universe, but with the theories of Albert Einstein time became more complicated; it could be squeezed and distorted and was different in different places.

    Time is integral to our experience of things but we find it very difficult to think about. It may not even exist and yet seems written into the existence of absolutely everything.

    Contributors:

    Jim Al-Khalili, Professor of Theoretical Physics and Chair in the Public Engagement in Science at the University of Surrey

    Monica Grady, Professor of Planetary and Space Sciences at the Open University

    Ian Stewart, Professor of Mathematics at the University of Warwick

    http://www.bbc.co.uk/radio4/history/inourtime/inourtime_20081218.shtml

    (sometimes, they pull these shows after a week…but there’s a real audio stream available on their site: http://www.bbc.co.uk/radio4/history/inourtime/rams/inourtime_20081218.ram)

    —Huffduffed by homiziado 2 years ago

  3. The Star by HG Wells

    The Star by HG Wells Read by Sir Patrick Stewart BBC Radio 3

    —Huffduffed by homiziado 2 years ago

  4. The Conversation Episode 16: iValve

    Dan Benjamin talks with Gabe Newell and Jason Mitchell of Valve and John Siracusa of Ars Technica about Steam for the Mac, embracing customers and modders, building cross-platform games, release schedules, and how Valve is approaching developing games for the Mac community.

    This is an especially geeky episode.

    —Huffduffed by homiziado 2 years ago

  5. e-Learning Stuff Podcast #013: To iPhone or not to iPhone that is the question

    Following a blog post from Lilian Soon and David Sugden receiving his new iPhone; James and David discuss the iPhone and how they both feel about the device.

    This is the thirteenth e-Learning Stuff Podcast, To iPhone or not to iPhone that is the question.

    —Huffduffed by homiziado 2 years ago

  6. FLOSS 51 - cURL

    http://thisweekintech.com/floss51

    download

    Tagged with

    —Huffduffed by homiziado 2 years ago

  7. FLOSS Weekly 11: Guido van Rossum

    Guido van Rossum, creator of Python, talks about language design, favorite Python projects, and the future of Python.

    —Huffduffed by homiziado 2 years ago

  8. Programmers Are the New Creatives

    Programming has long been the domain of logic and order, but with the ubiquity of programming languages in our lives and the growth in tools to help you code, there has come a newfound ability for self-expression and creativity through code.

    Cameron Adams will be exploring the creative aspects of coding and how it relates to design and art. With a focus on visual and interactive design, Cameron will look at the many ways in which you can stay creative with code of all sorts — JavaScript, Processing (Java), HTML, CSS, ActionScript, even BASIC — and put the fun back into the technologies you work with everyday.

    http://www.webstock.org.nz/talks/speakers/cameron-adams/programmers-are-new-creatives/

    —Huffduffed by homiziado 2 years ago

  9. Test Driven Development, Patterns and Extreme Programming

    Relating anecdotes from the past, Kent Beck, the father of Extreme Programming and JUnit, reflects back on the impact his ideas have had in the last 20 years, especially with respect to the history of Test Driven Development (TDD), Design Patterns, and Extreme Programming (XP). According to him, good ideas take about that much time to mature and come to fruition.

    He regrets how patterns have become a tool in the arsenal of the software developer to solve a programming problem whereas he intended it to be one that would create more space for the user who was to be affected by the software. Reminiscing about the birth of patterns, he draws analogies between architecture in general and software architecture.

    Finally he discusses the factors that affect the successful acceptance of an idea.

    —Huffduffed by homiziado 2 years ago

  10. Dave Thomas

    http://charlesmaxwood.com/rc-17-interview-with-dave-thomas-from-the-pragmatic-programmers-part-1/

    —Huffduffed by homiziado 2 years ago

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