Loving Your Player With Juicy Feedback

The games we love also love us back — mostly, by reflecting our successes and failures in delicious ways. This talk will explore the concept of feedback in game design, using examples drawn from both personal & professional experience. We’ll examine a variety of feedback mechanisms (good and bad), and discuss how lessons drawn from these examples can be applied to any user experience.

http://2009.dconstruct.org/schedule/robinhunicke/

Robin is a Game Designer and Producer who specializes in new IP aimed at reaching new players. Her titles include MySims and Steven Spielberg’s BAFTA award-winning BOOM BLOX franchise — both made for Nintendo Wii. She recently joined thatgamecompany, whose recent Playstation Network releases Flow and Flower are celebrated for their beauty, whimsy and zen-like economy of action.

Also huffduffed as…

  1. Loving Your Player With Juicy Feedback

    —Huffduffed by jeffvancampen on December 4th, 2009

  2. Loving Your Player With Juicy Feedback

    —Huffduffed by iansealy on October 19th, 2009

  3. Loving Your Player With Juicy Feedback

    —Huffduffed by olishaw on October 25th, 2009

  4. Loving Your Player With Juicy Feedback

    —Huffduffed by patrickrushton on October 27th, 2009

  5. Loving Your Player With Juicy Feedback

    —Huffduffed by RichardDavies on November 9th, 2009

  6. Loving Your Player With Juicy Feedback

    —Huffduffed by adrianl on March 29th, 2010

  7. Loving Your Player With Juicy Feedback

    —Huffduffed by bripod on July 6th, 2010

Possibly related…

  1. What’s Next? How Mobile is Changing Design by Brian Fling

    Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow.

    http://2009.dconstruct.org/schedule/brianfling/

    Brian Fling has been a leader in creating interactive experiences for both the web and mobile mediums. He has worked with hundreds of businesses from early stage start-ups to Fortune 50 companies to leverage new media around the needs of real peoples.

    —Huffduffed by ideasatrandom 11 months ago

  2. Elements of a Networked Urbanism by Adam Greenfield

    Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different?

    What happens to urban form and metropolitan experience under such circumstances? What are the implications for us, as designers, consumers and as citizens?

    http://2009.dconstruct.org/schedule/adamgreenfield/

    Adam Greenfield lives in a city and thinks you probably do, too.

    —Huffduffed by dConstruct 11 months ago