Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces.

http://2009.dconstruct.org/schedule/nathanshedroff/

Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative — as well as profitable.

http://2009.dconstruct.org/schedule/chrisnoessel/

Chris Noessel is an interaction designer and self-described “nomothete” (ask him directly about that one.) In his day job as a consultant with Cooper, he designs products, services, and strategy for a variety of domains, including health, financial, and software.

Also huffduffed as…

  1. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by psd on October 12th, 2009

  2. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by Clampants on October 13th, 2009

  3. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by j4mie on November 7th, 2009

  4. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by dreamseer on August 5th, 2010

  5. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by adewale on December 15th, 2009

  6. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by pjkix on December 1st, 2009

  7. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by iansealy on October 12th, 2009

  8. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by olishaw on October 14th, 2009

  9. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by toddprouty on November 30th, 2009

  10. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by tobestobs on October 12th, 2009

  11. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by cjmalmsten on November 10th, 2009

  12. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by rssaddict on December 7th, 2009

  13. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by Kevan on December 6th, 2009

  14. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by damndirtypandas on January 9th, 2010

  15. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by irkman on January 16th, 2010

  16. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by bripod on July 6th, 2010

  17. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    —Huffduffed by PeteWilliams on August 1st, 2010

Possibly related…

  1. Experience and the Emotion Commotion

    The competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface.

    http://2009.dconstruct.org/schedule/augustdelosreyes/

    August de los Reyes is the Principal Director of User Experience for Microsoft Surface, a team dedicated to pioneering natural and intuitive ways to interact with technology.

    August is a member of the Advanced Studies Program at the Harvard University Graduate School of Design where he received an MDesS with Distinction for his research in product design and emotion. A guest design faculty member at the University of Washington, he was a 2007-2008 visiting associate at the Oxford Internet Institute. He is working on his next book entitled The Poetics of Everyday Objects.

    —Huffduffed by dConstruct 10 months ago

  2. What’s Next? How Mobile is Changing Design by Brian Fling

    Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow.

    http://2009.dconstruct.org/schedule/brianfling/

    Brian Fling has been a leader in creating interactive experiences for both the web and mobile mediums. He has worked with hundreds of businesses from early stage start-ups to Fortune 50 companies to leverage new media around the needs of real peoples.

    —Huffduffed by ideasatrandom 11 months ago