Designing the Wider Web

http://www.iakonferenz.org/sessions/6

Also huffduffed as…

  1. Designing the Wider Web

    —Huffduffed by boxman on September 20th, 2011

  2. Designing the Wider Web

    —Huffduffed by adactio on June 10th, 2011

  3. Designing the Wider Web

    —Huffduffed by Lukelux on June 10th, 2011

  4. Designing the Wider Web

    —Huffduffed by tkadlec on June 13th, 2011

  5. Designing the Wider Web

    —Huffduffed by korbinian on June 19th, 2011

  6. Designing the Wider Web

    —Huffduffed by colmjude on June 10th, 2011

  7. Designing the Wider Web

    —Huffduffed by maban on June 10th, 2011

  8. Designing the Wider Web

    —Huffduffed by Karmatype on June 28th, 2011

  9. Designing the Wider Web

    —Huffduffed by derfrankie on June 14th, 2011

  10. Designing the Wider Web

    —Huffduffed by svenkaemper on September 9th, 2011

  11. Designing the Wider Web

    —Huffduffed by lewisnyman on June 13th, 2011

  12. Designing the Wider Web - Cennydd Bowles

    —Huffduffed by curtisj44 on July 14th, 2011

Possibly related…

  1. 5by5 | The Web Ahead #19: Internet in Your Pocket with Luke Wroblewski

    Luke Wroblewski joins Jen Simmons to talk about mobile, mobile first, mobile web — but what is mobile really anyway? How is it that these devices are changing our lives?

    http://5by5.tv/webahead/19

    —Huffduffed by jasonmklug 4 months ago

  2. The Mobile Question: Lessons in Design and Strategy for Your Mobile Experience – Jeremy Johnson

    Mentioned on the comments of http://www.slideshare.net/bryanrieger/rethinking-the-mobile-web-by-yiibu

    download

    Tagged with

    —Huffduffed by jane 2 years ago

  3. Mobile First

    For years, most Web teams have designed for the desktop. Mobile, if it even happened, was a port off the desktop version, designed and built before anyone even considered the mobile experience. This made perfect sense for a while. Browsing the Web on mobile phones was painful; carriers controlled access to the Web on their devices; and mobile network speeds made everything often grind to a halt.

    But things have changed so dramatically over the past few years that starting with the desktop may be an increasingly backwards way of thinking about a Web product. Designing for mobile first can not only open up new opportunities for growth, it can lead to a better overall user experience for a Web site or application.

    In this presentation, Luke Wroblewski will dig into the three key reasons to consider mobile first: mobile is seeing explosive growth; mobile forces you to focus; and mobile extends your capabilities.

    —Huffduffed by PhilTest 2 years ago