This week, Stephen, Myke and Federico revisit Google TV and Android L, then discuss the phenomenon of Sherlocking.
Tagged with “design” (8)
DS022 :: Scott Murray of USF & alignedleft.com | UX Discovery Session… by Gerard DolanDS022 :: Scott Murray of USF & alignedleft.com - UX Discovery Session… by Gerard Dolan
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This episode features an interview with Scott Murray of USF & alignedleft.com
Brought to you by our sponsor: MarksAndLogos.com
00:00 Intro Theme
00:11 Introductions/Interview with Scott Murray.
Links / topics mentioned:
Dynamic Media Institute at the Massachusetts College of Art and Design
Processing Programming Language
Fathom Information Design
The Functional Art
Design for Information Isabelle
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Theme music by: Gerard Dolan
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Related PostsDS009 :: Maria Giudice of Facebook / Author Rise of the DEODS013 :: Richard Saul Wurman of Urban Observatory / 555 ConferenceDS017 :: Russ Unger & Samantha Starmer, Authors of Speaker CampDS016 :: Jan Jursa of IATV & MobX ConferenceDS015 :: Wesley Yun of Samsung & Designer’s FundZemanta
5by5 - The Big Web Show #75: Evan Williams http://5by5.tv/bigwebshow/75
Evan Williams is an American entrepreneur who has co-founded several internet companies, including Pyra Labs (creators of Blogger) and Twitter, where he was previously CEO. His new thing is Medium. Ev was born and raised on a farm in central Nebraska. He lives in San Francisco with his wife and two sons. He likes long walks, tofu, and bourbon. Ev has blogged for over a decade at evhead.com; you can follow him on Twitter at @ev.
Episode 1: Replacing Your Eyes [mp3 link released on July 24, 2012] We’re posting our pilot episode of On the Grid! We’ve been recording the show for a few weeks now, we’ve done tests that will…
The relationship between digital and physical products is larger than if it exists on a hard drive or a shelf. It’s the tension between access and ownership, searching and finding, sharing and collecting. It’s a dance between the visible and the invisible, and what happens when we’re forced to remember versus when we are allowed to forget. How does this affect us—not just as makers, but as consumers of these products? Does collecting things matter if we don’t revisit them? We may download, bookmark, tag, organize, and star, but what then?
A digital Zen master would say that if everything is starred, nothing is. We’ve optimized the system for getting things in, but how do we get something good out? How can we make meaningful connections between all of this stuff, and make constellations out of all these stars?
Frank Chimero is a graphic designer and illustrator. He makes pictures about words and words about pictures. His fascination with the creative process, curiosity, and visual experience informs all of his work. Each piece is part of an exploration in finding wit, surprise, and joy in the world around us, then, trying to document those things with all deliberate speed.
Welcome to the world of atoms. Remember when the mantra was that bits were more important than atoms? That we could dispense with physical things because information was all that mattered? Well, that was nonsense then and it is nonsense now.
The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement?
Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems. But the new rules still follow the old principles. Let’s not throw away the old lessons of interaction. In fact, these become even more important than ever before. And yes, there are some new things to learn as well, new technologies to master, new words to learn.
Today the need is for complex, rich, emotionally satisfying things. It is no longer just about function and service. Those are still important, but they are taken for granted. Today we must add convenience and comfort, fun and excitement, pleasure. We needed to develop applications that both delivered real value but also was high in emotional value, experience, and engagement.
Dr. Don Norman is the author or co-author of fourteen books, with translations into sixteen languages, including: The Design of Everyday Things, Things That Make Us Smart, and The Invisible Computer. Business Week has called this the bible of the ‘post PC’ thinking. His latest book, Emotional Design: Why we love (or hate) everyday things marks the transition from usability to aesthetics, but with the emphasis on a well-rounded, cohesive product that looks good, works well, and gives pride to the owner. The well-rounded product, says Don, will enhance the heart as well as the mind, being a joy to behold, to use, and to own.
Lately, Augmented Reality (AR) has come to stand for the highest and deepest form of synthesis between the digital and physical worlds. Slavin will outline an argument for rethinking what really augments reality and what the benefits are, as well as the costs.
Rather than considering AR as a technology, we will consider the goals we have for it, and how those are best addressed. Along the way, we’ll look at the history and future of seeing, with a series of stories, most of which are mostly true.
AR may be where all this goes. But how it gets there, and where there is, is up for debate. This is intended to serve to start or end that debate, or at a minimum, to bring the conference to a close by pointing at the future, perhaps in the wrong direction.
Kevin Slavin is the Managing Director and co-Founder of area/code. He has worked in corporate communications for technology-based clients for 13 years, including IBM, Compaq, Dell, TiVo, Time/Warner Cable, Microsoft, Wild Tangent and Qwest Wireless.
Slavin has lectured at the Cooper Union for the Advancement of Science and Art, the American Institute of Graphic Arts, and the Parsons School of Design, and has written for various publications on games and game culture. His work has received honors from the AIGA, the One Show, and the Art Directors Club, and he has exhibited internationally, including the Frankfurt Museum für Moderne Kunst.
Huffduffed from http://2011.newadventuresconf.com/audio/mark.html
In the real world, responsive design is nothing new. Products adapt to our needs. Technology monitors local environments to adjust lighting, temperature and even physical spaces. But what about web? In designing with words, the desire to bind content to a device has been around as long as there have been books. Mark will take you from desire to implementation, from theory to practice. How can we build upon what we know from literally hundreds of years of responsive design practice to define a new era of online publishing? An era where we strive for the same level of human / technology connection that started with the monks.