corntoole / collective / tags / user experience

Tagged with “user experience” (10) activity chart

  1. London IA Podcast with Cennydd Bowles

    In the latest London IA Podcast we host a wide-ranging conversation with Cennydd Bowles on moving from user experience design to digital product designer, what it takes to develop visual design skills, freelancing, A List Apart, writing a book, conference speaking and of course that legendary animal of European folklore.

    Hosted by Matthew Solle and Andrew Travers. Produced by Will Myddelton and Matthew Solle.

    —Huffduffed by adactio one year ago

  2. Designing for emotion with Aarron Walter | by epicBagel

    In this podcast, we speak with Aarron Walter, user experience design lead at MailChimp, about designing for emotion.

    Aarron talks about why and how MailChimp aimed not just for usable, but for a pleasurable user experience. We also discuss what’s fuelled the emergence of emotional design, risks with emotional design and why emotional design should be led by the UX team.

    We also talk about what we can expect from Aarron’s exciting new book, ‘Designing for Emotion’. You can download an example of the design persona we discuss over at Aarron’s blog.

    Guest:
    Aarron Walter, user experience designer (http://aarronwalter.com/)

    Resources:
    Mailchimp (http://www.mailchimp.com/)
    ‘Designing for Emotion’ (http://www.abookapart.com/products/designing-for-emotion)
    Design Persona (http://aarronwalter.com/design-personas/)

    —Huffduffed by adactio one year ago

  3. Letting Go

    Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.

    Strategies and scenarios that made sense mere months ago, are disintegrating as technologies shift, business models crumble, and we watch with dismay as users exchange tips to disable JavaScript on their Kindles, or access multiplayer Flash games on the iPads.

    What happens to your brand, your product, and your bottom line when users choose “good enough”, over your carefully crafted product or service? Is it a sign of failure, a missed opportunity, or a chance to dive head first towards a new reality?

    http://2011.dconstruct.org/conference/bryan-stephanie-rieger

    Bryan Rieger is a designer, writer and reluctant developer with a background in theatre design and classical animation. Bryan has worked across various media including print, broadcast, web and mobile; and with clients such as Apple, Microsoft and Nokia.

    Stephanie Rieger is a writer, designer, and closet anthropologist with a passion for the many ways people interact with technology. With a diverse background, Stephanie’s expertise lies in marrying design, technology, and business goals to craft simple, elegant experiences.

    —Huffduffed by michaelfox one year ago

  4. Being a UX Team of One

    What’s the best way to evolve design ideas quickly? Get together with other designers and brainstorm. The second best way? Adapt the methods of larger UX groups to a team of one. Learn how in this presentation, which shares lightweight techniques for quick and effective brainstorming on your own.

    Slideshare presentation: http://www.slideshare.net/ugleah/ux-team-of-one-sxsw-2009-1161299 Leah Buley, Adaptive Path

    —Huffduffed by michaelfox 2 years ago

  5. Webinar: How to design and prototype for mobile devices with Josh Clark, by Amir Khella

    Josh is a leading authority on mobile design, and author of TapWorthy: Designing great iPhone apps. In this interview, he answers questions about the differences between designing for web and for mobile, how to start with mobile design, how to design cross-platform apps, and how to test mobile apps with users. A crash course on designing and testing interactive user interfaces using Apple Keynote or Microsoft Powerpoint Keynotopia User Interface Libraries.Topics include:how to define and plan the user experiencehow to integrate wireframing/prototyping into the product lifecyclehow to decide the level of fidelity and details of prototypeshow to test with usershow to iterate user feedbackhow to move from prototyping to productionnbsp;Udemy is a website that enables anyone to teach and learn online. Udemy tries to democratize online education by making it fast, easy and free to create online courses. Udemy is an open platform, so anyone can build an online course by posting videos, presentations, writing articles, or hosting live virtual classroom sessions.

    http://www.udemy.com/lectures/webinar-how-to-design-and-prototype-for-mobile-devices-with-josh-clark-39028.html?utm_source=Keynotopi

    —Huffduffed by michaelfox 2 years ago

  6. Grant Robinson – Visualising the user experience | Web Directions

    Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.

    Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn’t without its own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called “screenflows” that focuses on visualising the user experience. Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.

    http://www.webdirections.org/resources/grant-robinson-visualising-the-user-experience/

    —Huffduffed by adactio 3 years ago

  7. Being a UX Team of One

    What’s the best way to evolve design ideas quickly? Get together with other designers and brainstorm. The second best way? Adapt the methods of larger UX groups to a team of one. Learn how in this presentation, which shares lightweight techniques for quick and effective brainstorming on your own.

    Leah Buley, Adaptive Path

    —Huffduffed by adactio 4 years ago

  8. The IA Summit Closing Plenary by Jesse James Garrett

    Jesse James Garrett is a noted figure in the IA community, not only for his ground breaking book Elements of User Experience, but for the essay that galvanized the community in 2002, IA Recon .

    In this IA Summit Closing Plenary, given without slides while wandering amidst the audience, Jesse examines what he has learned at the conference, he thoughts on the nature of the discipline and the practitioner, and gives bold, perhaps even shocking advice for the future direction of information architecture.

    Transcript: http://jjg.net/ia/memphis/

    From: http://boxesandarrows.com/view/ia-summit-09-plenary/

    —Huffduffed by adactio 4 years ago

  9. People-Centered Design: Creating Web Sites

    How can nonprofits and other organizations make their web sites more relevant and compelling to the diverse audiences they serve?

    Two leading practitioners from the online design world present a people-centered approach to finding big answers with small budgets.

    Starting with real people and their needs, Alcorn and Anderson deconstruct the most commonly used research methods considered best practices in the design world, and they demonstrate how insights from this research can lead you to compelling design features online.

    http://fora.tv/2008/06/25/People-Centered_Design_Creating_Web_Sites

    —Huffduffed by adactio 4 years ago

  10. Robert Hoekman Jr — The essential elements of great web applications

    A presentation given at at Web Directions User Experience, Melbourne Town Hall, May 16 2008, and Web Direction Government, Old Parliament House, Canberra, May 19 2008.

    Most great web applications have a few key things in common. But can you name them? Better yet — can you achieve them consistently in your own projects?

    In this closing keynote, Robert Hoekman, Jr., author of the Amazon bestseller Designing the Obvious (New Riders) describes the seven qualities of great web-based software and how to achieve each and every one of them by learning to communicate through design. See why it’s important to build only what’s absolutely essential, apply instructive design, create error-proof interactions, surface commonly-used features, and more in this informative session that will change the way you work and enable your users to walk away from your software feeling productive, respected, and smart

    From: http://www.webdirections.org/resources/robert-hoekman-jr/

    —Huffduffed by adactio 4 years ago