Loving Your Player With Juicy Feedback

The games we love also love us back — mostly, by reflecting our successes and failures in delicious ways. This talk will explore the concept of feedback in game design, using examples drawn from both personal & professional experience. We’ll examine a variety of feedback mechanisms (good and bad), and discuss how lessons drawn from these examples can be applied to any user experience.

http://2009.dconstruct.org/schedule/robinhunicke/

Robin is a Game Designer and Producer who specializes in new IP aimed at reaching new players. Her titles include MySims and Steven Spielberg’s BAFTA award-winning BOOM BLOX franchise — both made for Nintendo Wii. She recently joined thatgamecompany, whose recent Playstation Network releases Flow and Flower are celebrated for their beauty, whimsy and zen-like economy of action.

Also huffduffed as…

  1. Loving Your Player With Juicy Feedback

    —Huffduffed by jeffvancampen on December 4th, 2009

  2. Loving Your Player With Juicy Feedback

    —Huffduffed by iansealy on October 19th, 2009

  3. Loving Your Player With Juicy Feedback

    —Huffduffed by dConstruct on October 19th, 2009

  4. Loving Your Player With Juicy Feedback

    —Huffduffed by olishaw on October 25th, 2009

  5. Loving Your Player With Juicy Feedback

    —Huffduffed by RichardDavies on November 9th, 2009

  6. Loving Your Player With Juicy Feedback

    —Huffduffed by markpasc on September 9th, 2010

  7. Loving Your Player With Juicy Feedback

    —Huffduffed by nyyankeeman on September 8th, 2010

  8. Loving Your Player With Juicy Feedback

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  9. Loving Your Player With Juicy Feedback

    —Huffduffed by bripod on July 6th, 2010

  10. Loving Your Player With Juicy Feedback

    —Huffduffed by paperbits on September 18th, 2010

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    http://2009.dconstruct.org/schedule/brianfling/

    Brian Fling has been a leader in creating interactive experiences for both the web and mobile mediums. He has worked with hundreds of businesses from early stage start-ups to Fortune 50 companies to leverage new media around the needs of real peoples.

    —Huffduffed by ideasatrandom 3 years ago

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  3. The Culture Of Gaming, Episode 1

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    http://www.bbc.co.uk/programmes/p00wq5md

    —Huffduffed by chrispederick 9 months ago