chrispederick / tags / design

Tagged with “design” (9) activity chart

  1. Blink and the Mobile Web is in Trouble with Paul Irish on The Breaking Development Podcast

    Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.

    Paul and Jim discuss Google’s transition from WebKit to Blink and then discuss why the mobile web is in trouble as well as what we can do to fix it.

    http://fsm.bdconf.com/podcast/blink-and-the-mobile-web-is-in-trouble-with-paul-irish

    —Huffduffed by chrispederick 2 days ago

  2. Ethan Marcotte – The How and Why of Responsive Web Design » UIE Brain Sparks

    Ethan’s methods use media queries, fluid grids and other CSS3 elements to create beautiful and adaptable designs across a variety of platforms. Recently, he discussed his techniques during a UIE Virtual Seminar, The How and Why of Responsive Design. Ethan and Adam Churchill address some questions from that seminar in this podcast.

    —Huffduffed by chrispederick 2 years ago

  3. Jan Chipchase on future trends

    The executive creative director of global insights at frog design on watching devices change hierarchies in the world’s poorest places.

    —Huffduffed by chrispederick 2 years ago

  4. Mark Boulton — Designing grid systems

    Grid sys tems have been used in print design, archi tec ture and inte rior design for gen­er a tions. Now, on the web, the same rules of grid sys tem com po si tion and usage no longer apply. Content is viewed in many ways; from RSS feeds to email. Content is viewed on many devices; from mobile phones to lap tops. Users can manip u late the browser, they can remove con tent, resize the can vas, resize the type faces. A designer is no longer in con trol of this pre sen ta tion. So where do grid sys tems fit in to all that?

    http://www.webdirections.org/resources/mark-boulton-designing-grid-systems/

    —Huffduffed by chrispederick 2 years ago

  5. Simple Steps to Great Web Design by Matthew Smith

    Creating beautiful web design is largely a matter of mastering a handful of simple techniques. The best designs employ systems of color, contrast, typography, and white space to achieve hierarchy, balance, and rhythm. The rest is just ingenuity and creativity. Matthew will review dozens of great and nearly great sites, explaining how to raise the bar on your next design.

    From http://sxsw.com/node/4855

    —Huffduffed by chrispederick 3 years ago

  6. This Is Your Brain On Design: How neuroscience can help us create better user experiences – Andrew Hinton

    Ever wondered why you just can’t seem to get through to some people? Or how users can do such unpredictable things with your designs? Or even why you sometimes look back on a project and wonder, ””what the heck was I thinking when I did that?”“

    In this presentation, Andrew Hinton examines recent research in neuroscience and related fields, pointing out how some surprising discoveries not only affect the designs we create, but how we should go about creating them.

    From http://www.boxesandarrows.com/view/ia-summit-10-day-1

    —Huffduffed by chrispederick 3 years ago

  7. What Can Carl Sagan Teach Us About The Web?

    2010 is the 30th anniversary of Carl Sagan’s Cosmos: A Personal Voyage. Not only is his explanation of our universe relevant today, it can teach us a great deal about how to create better websites.

    —Huffduffed by chrispederick 3 years ago

  8. Fun Inc.: Why games are the 21st century’s most serious business

    Why should we be taking video games more seriously?

    In 2008 Nintendo overtook Google to become the world’s most profitable company per employee. The South Korean government will invest $200 billion into its video games industry over the next 4 years. The trading of virtual goods within games is a global industry worth over $10 billion a year. Gaming boasts the world’s fastest-growing advertising market.

    In addition to these impressive statistics, video games are creating a whole new science of mass engagement which is beginning to revolutionise the way we research and understand economics, human behaviour and democratic participation. Games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.

    Journalist and author Tom Chatfield visits the RSA to examine the ways in which virtual game worlds can function as unprecedented laboratories for exploring human motivations, and for evaluating economic theories that it has never been possible before to test experimentally.

    He will argue that games are becoming one of the most powerful tools available for raising awareness of political, ethical and environmental issues, and promoting action across an extraordinary range of fields and disciplines – from medicine to warfare to, perhaps most importantly, education.

    Response by Ed Vaizey MP, Shadow Minister for Culture

    Chaired by Rory Cellan-Jones, BBC technology correspondent

    —Huffduffed by chrispederick 3 years ago

  9. Bill Buxton and Jared Spool (Spark | CBC Radio)

    Earlier this week, I wrote about digital Swiss Army knives. Today, Nora talked to researchers Bill Buxton and Jared Spool about the relative merits of single-purpose and multi-function devices. A shorter version of this discussion will air on Spark 98, but you can hear the full, uncut interview below, or download the MP3. [runs 38:34]

    http://www.cbc.ca/spark/2010/01/full-interview-bill-buxton-and-jared-spool/

    —Huffduffed by chrispederick 3 years ago