chrispederick / Chris Pederick

There are eleven people in chrispederick’s collective.

Huffduffed (38) activity chart

  1. Fun Inc.: Why games are the 21st century’s most serious business

    Why should we be taking video games more seriously?

    In 2008 Nintendo overtook Google to become the world’s most profitable company per employee. The South Korean government will invest $200 billion into its video games industry over the next 4 years. The trading of virtual goods within games is a global industry worth over $10 billion a year. Gaming boasts the world’s fastest-growing advertising market.

    In addition to these impressive statistics, video games are creating a whole new science of mass engagement which is beginning to revolutionise the way we research and understand economics, human behaviour and democratic participation. Games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.

    Journalist and author Tom Chatfield visits the RSA to examine the ways in which virtual game worlds can function as unprecedented laboratories for exploring human motivations, and for evaluating economic theories that it has never been possible before to test experimentally.

    He will argue that games are becoming one of the most powerful tools available for raising awareness of political, ethical and environmental issues, and promoting action across an extraordinary range of fields and disciplines – from medicine to warfare to, perhaps most importantly, education.

    Response by Ed Vaizey MP, Shadow Minister for Culture

    Chaired by Rory Cellan-Jones, BBC technology correspondent

    —Huffduffed by chrispederick 5 days ago

  2. The seventh episode of the Mac-cessibility Round Table Podcast

    In the seventh episode of the Mac-cessibility Round Table Podcast, knights Cara Quinn, Eric Troup, Darcy Burnard, Holly Anderson, Steve Sawczyn, and Josh de Lioncourt discuss Apple’s big event to introduce the iPad slate computing device, its accessibility, speculation on how VoiceOver may differ from the iPhone, and what we think it means for the future.

    http://www.lioncourt.com/2010/01/29/the-mac-cessibility-round-table-podcast-007-ipad-therefore-i-want/

    —Huffduffed by chrispederick 6 days ago

  3. What’s wrong with the iPad

    The much-anticipated iPad debuted this week, introduced by Steve Jobs as a device that will revolutionize the industry. The 1 1/2-pound slate computer will bring you books, movies, music and even word processing, all on a 9.7-inch screen. Host Liane Hansen talks with NPR’s Laura Sydell about the much-hyped device and whether it’s worth all the fuss.

    http://www.npr.org/templates/story/story.php?storyId=123179179&ft=1&f=1001

    —Huffduffed by chrispederick one week ago

  4. Impact! by Professor Ian Morison

    There is simple evidence that, even in recent times, the Earth has suffered major impacts from asteroids and comets. What dangers do they hold for our civilisation?

    Major efforts now being made to detect those that might harm us and strategies are being developed to prevent their impacts. But we do have a problem with comets…

    From: http://www.gresham.ac.uk/event.asp?PageId=108&EventId=971

    —Huffduffed by chrispederick one week ago

  5. Shot of Jaq: Life Online Part 1: The Balance

    With many of us spending increasing amounts of time plugged into our laptops and servers, in this first of a two-shot series, Jono Bacon and Stuart ‘Aq’ Langridge explore how we balance our online and offline lives, the heath implications, and the challenges that face us with mobile devices and how to get away.

    http://shotofjaq.org/2010/01/life-online-part-1-the-balance/

    —Huffduffed by chrispederick 2 weeks ago

  6. The Guardian Books Podcast: Looking ahead in science fiction

    Science fiction is the marmite of literature – people tend to love it or hate it. Yet no one could deny that it has produced many of the great myths of our age, from Frankenstein’s monster to William Gibson’s cyber-reality.

    SF blogger Damien Walter joins our panellists to discuss where it is now, and why we should all tune in to a genre that can be satirical, prophetic, political and plain good fun, often all at the same time. He also outlines some of the titles to look out for in 2010.

    We also look at John Wyndham’s previously unpublished novel, Plan for Chaos, and interview China Miéville, rising star of the "new weird".

    http://www.guardian.co.uk/books/audio/2010/jan/14/science-fiction-books-podcast

    —Huffduffed by chrispederick 2 weeks ago

  7. Bill Buxton and Jared Spool (Spark | CBC Radio)

    Earlier this week, I wrote about digital Swiss Army knives. Today, Nora talked to researchers Bill Buxton and Jared Spool about the relative merits of single-purpose and multi-function devices. A shorter version of this discussion will air on Spark 98, but you can hear the full, uncut interview below, or download the MP3. [runs 38:34]

    http://www.cbc.ca/spark/2010/01/full-interview-bill-buxton-and-jared-spool/

    —Huffduffed by chrispederick 2 weeks ago

  8. The Geek’s Guide to the Galaxy Podcast, Episode 1: Zombies, Video Games, and the End of the World!

    In our premiere episode for Tor.com, your hosts John Joseph Adams and David Barr Kirtley take on zombies and the apocalypse in video games, popular culture, and literature. They discuss Valve Software’s history of story-focused video games and interview Chet Faliszek, lead writer for Left 4 Dead 2, then discuss their own strategies for surviving the coming zombie apocalypse, and give their opinions of Cormac McCarthy’s The Road.

    http://www.tor.com/index.php?option=com_content&view=blog&id=58581

    —Huffduffed by chrispederick 4 weeks ago

  9. ‘Drive’ Not Always Explained By Rewards

    Managers have long assumed employees will work harder for fiscal rewards. In Drive, Daniel Pink argues that people will do more if they are given the opportunity to work on their own time, to be creative, and to do good.

    —Huffduffed by chrispederick one month ago

  10. Conventional Cryptography

    Keeping secrets is one of the earliest inventions of civilisation, and has become the science of cryptography. The World War II Enigma machine was just lots of scrambling, done in ways that could be understood in principle by a school child though it took daring and powerful computing to crack it. This lecture introduces the key ideas behind conventional cryptography, and explains why it is not good enough for modern applications such as international commerce on the Internet.

    From http://www.gresham.ac.uk/event.asp?PageId=108&EventId=114

    —Huffduffed by chrispederick one month ago

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