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Tagged with “interaction” (18) activity chart

  1. Mundane Computing with Josh Clark | The Breaking Development Podcast

    Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.

    This week Jim talks to Josh Clark where we discuss designing for devices that don’t have a rectangular slab of glass for touch interaction, un-social devices, and Internet connected refrigerators and so much more.

    http://fsm.bdconf.com/podcast/mundane-computing-with-josh-clark

    —Huffduffed by adactio one month ago

  2. The Quest for Emotional Engagement: Information Visualization | Johnny Holland

    Today on Radio Johnny Jeff Parks talks with Stephen Anderson, about his workshop at the 10th anniversary of UX Week hosted by Adaptive Path. Stephen shares how design patterns such as spreadsheets, lists, dashboards and grid views suffice for getting data onto a screen. However, when it comes to making sense of this data, these same patterns hold us back from designing great experiences! Generic patterns are poor substitutes for a good custom visualization, especially one designed for the content being displayed.

    http://johnnyholland.org/radio-johnny/the-quest-for-emotional-engagement-information-visualization/

    —Huffduffed by adactio 3 months ago

  3. Make It So: Interaction Design Lessons from Science Fiction with Nathan Shedroff & Chris Noessel » UIE Brain Sparks

    Science fiction films often take liberties with the technology that they display. After all, it is fiction. Though they can make up essentially whatever they want, technologies still need to be somewhat realistic to the audience. This influences the way that sci-fi technology is presented in film, but in turn, it’s how sci-fi influences technological advances in the real world.

    Nathan Shedroff, Chair of the MBA in Design Strategy Program at California College of the Arts, and Chris Noessel, Managing Director at Cooper, took it upon themselves to study the lessons that can be learned from science fiction. They analyzed a variety of interfaces from all different time periods of film and television. They discovered that when new technologies are developed and released to the market, people already have expectations of how it should work. This is based upon having already seen a similar, fictional technology.

    Of course, there are instances where the technology in film is all but an impossibility, or at least impractical in real life. This changes as gestural and voice recognition technologies become more advanced, but a lot of interfaces in sci-fi are developed simply for the “cool” factor. Even then, looking to these interfaces as a reference point can help focus a design.

    Nathan and Chris join Jared Spool to discuss their Rosenfeld Media book, Make It So: Interaction Design Lessons from Science Fiction in this podcast.

    https://www.uie.com/brainsparks/2012/10/24/make-it-so-interaction-design-lessons-from-science-fiction-with-nathan-shedroff-chris-noessel/

    —Huffduffed by adactio 6 months ago

  4. Beyond Mobile: Making Sense of a Post-PC World

    Native applications are a remnant of the Jurassic period of computer history. We will look back on these past 10 years as the time we finally grew out of our desktop mindset and started down the path of writing apps for an infinite number of platforms. As the cost of computation and connectivity plummets, manufacturers are going to put ‘interactivity’ into every device. Some of this will be trivial: my power adaptor knows it’s charging history. Some of it will be control related: my television will be grand central for my smart home. But at it’s heart, we’ll be swimming in world where every device will have ‘an app’. What will it take for us to get here, what technologies will it take to make this happen?

    This talk will discuss how the principles of the open web must apply not only to prototocols but to hardware as well. How can we build a ‘DNS for hardware’ so the menagerie of devices has a chance for working together?

    http://2012.dconstruct.org/conference/jenson/

    Scott Jenson used to work at Apple, developing the Human Interface guidelines and working on the Newton, no less. He also worked at Symbian and Google so he knows all about mobile devices of all kinds.

    Scott is currently Creative Director at Frog Design where he has been writing about the coming zombie apocalypse.

    —Huffduffed by jane 8 months ago

  5. London IA Podcast with Cennydd Bowles

    In the latest London IA Podcast we host a wide-ranging conversation with Cennydd Bowles on moving from user experience design to digital product designer, what it takes to develop visual design skills, freelancing, A List Apart, writing a book, conference speaking and of course that legendary animal of European folklore.

    Hosted by Matthew Solle and Andrew Travers. Produced by Will Myddelton and Matthew Solle.

    —Huffduffed by adactio one year ago

  6. Why Mobile Apps Must Die

    Mobile apps are on a clear trajectory for failure. It’s just not possible to have an app for every device in my house, every product I own and every store I enter. Much like Yahoos original hierarchy gave way to Google’s search. Applications have to give away to a ‘just in time’ approach to applications.

    This talk will explain how applications must give way to a more universal approach to application distribution, one based on the mobile web and cloud services. The problem of course, is that the mobile web has both hands tied behind its back. Any mobile app today is locked away behind a browser ghetto: in effect, a sub OS inside a larger mobile OS.

    This isn’t just an arbitrary technology debate, a just-in-time approach to application functionality can unleash entirely new sets of application, ones which are impossible with native apps.

    This talk will layout how this problem can be fixed, and what changes need to take place, outside of just HTML5, for it to happen.

    Scott Jenson, Creative Dir, frog design

    As frog’s Creative Director, Scott Jenson was the first member of the User Interface group at Apple in the late 80s, working on System 7, the Apple Human Interface guidelines and the Newton. After that, he was a freelance design consultant for many years, then director of product design for Symbian, and finally managed the mobile UX group at Google. You can follow frog Creative Director Scott Jenson on Twitter @scottjenson.

    http://schedule.sxsw.com/2012/events/event_IAP12580

    —Huffduffed by adactio one year ago

  7. Adactio: Articles—Paranormal Interactivity

    A presentation on interaction design from An Event Apart 2010.

    Interaction is the secret sauce of the web. Understanding interaction is key to understanding the web as its own medium—it’s not print, it’s not television, and it’s certainly not the desktop.

    http://adactio.com/articles/5199/

    —Huffduffed by adactio one year ago

  8. Deborah Schultz - It’s the people, stupid!

    The most interesting problems on the web are social, not technical. Once the open, social stack moves into wide use, the real work is going to be on us to create ongoing experiences that inspire, inform, evolve. Avoid this talk if you want to hear about monetizing community, gaming the newest social site for a quick spike in your user numbers, or how to get a [insert cutting edge social platform] strategy for your brand. Instead, we’ll diagram (sentence-like) real examples of marketing and revising (reviving?) web products for connected consumers. Think of it as Mind Hacks for Web Marketers. We’ll show you how sites like Dogster, Etsy, Moo, Photojojo and others parlay initial passions into deep, sustained, active communities. People-powered thinking extends well beyond messaging. Instead, we’ll preach a connected style of marketing that addresses a range of operational areas, both coming & going. We’ll pay particular attention to what happens after launch, as we think an attentive to and fro is the intimate secret of success. Deborah Schultz is a thought leader and innovator on the impact and adoption of Internet technologies and the power of technology to connect society, culture and business. She speaks and consults on the cultural and economic impact of the Internet, and specifically where our social and technological networks overlap. She currently serves as Procter

    —Huffduffed by jane one year ago

  9. Julie Zhuo’s talk on How Facebook Uses Data

    Julie Zhuo (Facebook’s Design Manager) gives us the low down on how her team uses data to inform decisions.

    from: http://www.zurb.com/article/515/podcast-of-julie-zhuos-talk-on-how-facebo

    —Huffduffed by jane one year ago

  10. Josh Clark – Discoverability in Designing for Touch » UIE Brain Sparks

    While the traditional “mouse and cursor” interfaces are still in use, many of us are becoming familiar with touch-based interactions. The power and capabilities of mobile and tablet devices are growing. Often, these devices are the more convenient alternative for users to access your content. But beyond accessing your information, how are they interacting with your design?

    Josh Clark, the author of Tapworthy, offers the notion that buttons are a hack. Touchscreen devices allow users to manipulate content with more than just their index finger. Multi-touch gestures can be used in many apps, in some case as the equivalent of keyboard shortcuts on the desktop. It’s a great way to create a fluid and deeply engaging interface.

    The problem? Gestures are invisible. This leads to discoverability problems because it’s not clear what a certain gesture accomplishes, and they’re not the same in every app. Because there is no pattern library for gestures, it takes something like word of mouth for a gesture to catch on, such as the “pull down to refresh” gesture.

    Josh shares his thoughts on designing for touch with Jared Spool in this podcast. And if you need more from Josh, you won’t want to miss his January 12, 2012 virtual seminar, Buttons are a Hack: The New Rules of Designing for Touch.

    http://www.uie.com/brainsparks/2012/01/05/josh-clark-discoverability-in-designing-for-touch/

    —Huffduffed by adactio one year ago

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