Ariel Waldman is the founder of Spacehack.org, and the global instigator of Science Hack Day.
Tagged with “hacking” (25)
For Episode 3, I interviewed the designer and maker Brendan Dawes. Brendan’s known for early interactive web projects like Psycho Studio, that allows users to remix Hitchcock’s famous shower scene themselves. He’s also known for his physical projects, such as the Moviepeg and Popa phone accessories, and devices that cross the digital/physical divide, such as the Happiness machine, an internet-connected printer that prints random happy thoughts from people across the web.
We talk about making digital stuff tangible, design, art and simplicity, remixes and supercuts, and how makers can get their work out into the world for people to see.
This week on Spark - What happens to our digital stuff when web services shutdown? We take a look at data longevity online. Also, virtually staging our homes, what to do with e-waste, and integrative thinking in the classroom.
Journalist Neal Conan leads a productive exchange of ideas and opinions on the issues that dominate the news landscape. From politics and public service to education, religion, music and health care, Talk of the Nation offers call-in listeners the opportunity to join enlightening discussions with decision-makers, authors, academicians and artists from around the world.
Guest host Sean Cole talks to military defense specialist John Arquilla, who says the U.S. government should hire hackers - instead of prosecuting them.
DefCon Kids grew out of the largest, most important gathering of computer hackers on the planet. This camp encourages kids to take a hard, skeptical look at the machines that surround them, and teaches them to hack apart everything they can lay their hands on.
Shift Run Stop is a free comedy podcast full to the brim with games, geeks and special guests.
This week we were really honoured to talk to two fantastically clever artists who make use of technology in their work. Artist/performer Sarah Angliss has been researching the Uncanny Valley, and we hear about some of the eerie musical experiences she has created, for the Adam Curtis "It Felt Like A Kiss" piece and elsewhere. Sarah plays everything from the piano to the theramin and frequently makes use of automata and robots in her witty and evocative shows.
Paul B Davis is an artist and lecturer at Goldsmiths, well-known for his work with computer art/music collective Beige, particularly NES cartridge hacking. Beige were among the first to record audio data for 8-bit computers onto a vinyl music LP - "vinyl for software distribution". Both classically-trained musicians, both drawn to a historical aesthetic that goes beyond simple nostalgia, and both fascinated by the technical and creative process of art-making, Paul and Sarah find they have much in common.
Plus Leila and Dave Green go to the Tatsuo Miyajima show (running till January 16th), we all play Astro Wars and Dave finds that plenty of Easter treats are already in the shops.
The relationship most adults have with science is one of observation: watching government agencies explore on behalf of us, but not actually exploring it ourselves. Science should be disruptively accessible – empowering people from a variety of different backgrounds to explore, participate in, and build new ways of interacting with and contributing to science. By having a fresh set of eyes from those who solve different types of problems, new concepts often emerge and go on to influence science in unexpected ways. A grassroots effort called Science Hack Day aims to bridge the gap between the science, technology and design industries. A Hack Day is a 48 hour all-night event that brings different people with good ideas together in the same physical space for a brief but intense period of collaboration, hacking, and building ‘cool stuff’. By collaborating on focused tasks during this short period, small groups of hackers are capable of producing remarkable results.
Ariel Waldman, Spacehack.org
Ariel Waldman is the founder of Spacehack.org, a directory of ways to participate in space exploration, and the creator of Science Hack Day SF, an event that brings together scientists, technologists, designers and people with good ideas to see what they can create in one weekend. She is also the coordinator for Science Hack Days around the world, an interaction designer, and a research affiliate with Institute For The Future.
Additionally, she sits on the advisory board for the SETI Institute‘s science radio show Big Picture Science, is a contributor to the book State of the eUnion: Government 2.0 and Onwards, and is the founder of CupcakeCamp. In 2008, she was named one of the top 50 most influential individuals in Silicon Valley. Previously, she was a CoLab Program Coordinator at NASA, a Digital Anthropologist at VML (a WPP agency), and a sci-fi movie gadget columnist for Engadget.
Jeremy Keith, Web Developer, Clearleft Ltd
An Irish web developer living in Brighton, England making websites with Clearleft.
Matt Bellis, Research Assoc, Northern Illinois University
Matt is a particle physicist by training and is searching for signs of New Physics using data from the BaBar electron-positron collider experiment and the CoGeNT dark matter detection experiment. To these ends he is exploring new computing solutions to these challenges.
He is interested in both data visualization and sonification. He is also involved in efforts to engage the public in science and teach them as much physics as they can handle.
Matt received his PhD from Rensselaer Polytechnic Institute and later worked at Carnegie Mellon University and Stanford University. He is currently teaching and doing research at Northern Illinois University.
In the fall, Matt will begin his new job as a professor, teaching and continuing his physics research at Siena College in upstate-NY.
Portland State Aerospace Society (PSAS) is a student aerospace engineering project at Portland State University. We’re building ultra-low-cost, open hardware and open source rockets that feature perhaps the most sophisticated amateur rocket avionics systems out there today.
With the new proposed NASA budget eliminating the US manned spaceflight program and a heap of small private space companies popping up, the way we think about getting to space is changing. Is there room for open source in this brave new (space) world? PSAS has been working on open source avionics and hardware for small rockets for several years. We present our experience with, and thoughts on the future of, open source rocketry.
From creating remote-sensing CubeSats to analyzing aerogel: how the public is hacking into open source space exploration.
As technology shifts from a means of passive consumption to active creation, people are collaborating on a massive scale. The endeavor of Spacehack.org is to transform that into more of a community, so that space hackers can easily connect and interact.
Amateurs were once considered to be at the crux of scientific discovery, but over time have been put on the sidelines. Despite this, citizen science is witnessing a renaissance. Agencies such as NASA no longer have a monopoly on the global space program and more participatory projects are coming to life to harness the power of open collaboration around exploring space on a faster schedule.
Instead of complaining about where our jetpack is, we can now demand to figure out how to take an elevator to space . And, while you still can’t own a CubeSat as easily as an iPod, you can join a SEDSAT-2 team and learn how to engineer one.
There’s also GalaxyZoo , which opened up a data set containing a million galaxies imaged by a robotic telescope. Why projects such as these are important is because robots are actually kind of dumb. Humans are able to make classifications that well-programmed machines can’t. Currently, 200,000 humans are identifying over 250,000 galaxies.
If tinkering with spacecrafts is more your speed, the Google Lunar X PRIZE is a competition to send robots to the moon. However, you don’t need to be a robotics engineer to participate. Team FREDNET , the first open source competitor, is open for anyone to join.
While the concept of open source has resonated around the world and beyond, there is still much education to be done. NASA and the ESA have made large quantities of their data open, but have yet to facilitate developer communities that allow for active contribution to the code rather than just feedback on finding bugs.
Spacehack.org , a directory of ways to participate in space exploration, was created for this reason, among others. Many of these projects are buried in old government websites or do not clearly communicate how someone can get involved. It is with great hope that it will not only encourage the creation of more participatory space projects, but also urge existing ones to embrace the social web.
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