Will Wright, creator of the Sims and the Spore, talks about the future of video games and digital learning in this conversation with Alexis Madrigal of The Atlantic. This program is part of The Atlantic Meets The Pacific, sponsored by the Atlantic and UC San Diego. Series: "The Atlantic Meets The Pacific" [Public Affairs] [Science] [Show ID: 22776]
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Does the future of video games spell the end of the world? Or does humanity have more to learn from a virtual world inhabited by connected kids, intelligent robots … and the Obama campaign? You’ve seen the video and the outtakes from his chat at the 2008 Breakthrough Conference after winning in the products category. Now download PM’s entire wide-ranging chat with Will Wright, the gaming guru and geek god behind Sim City and Spore, on a Breakthrough Award season finale of The Popular Mechanics Show.
Gamification: why shouldn’t life be a game? - Future Tense - ABC Radio National (Australian Broadcasting Corporation)
There are lots of examples of how games and a sense of play can engage people. But as the barriers between the gaming world and the real world break down, does that mean we can use more aspects of gaming in our everyday lives? The idea of gamification—using game mechanics to make changes in the real world—is growing. But is it possible to turn everything into a game?
Today we talk about the accessibility family, the tools that people use to produce web content, gamification and addiction—all tied together by Glenda the Goodwitch Sims, who is speaking at next week’s John Slatin AccessU.