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Tagged with “webstock” (4) activity chart

  1. MacTalk Podcast at Webstock 2011 - Merlin Mann

    Webstock 2011 opened with an excellent workshop by the inimitable Merlin Mann, entitled: What’s (Maybe, Kinda, Sorta) Next for You? Steps Toward Futureproofing Your Passion.

    Merlin was kind enough to sit down with me after his presentation to chat about his many podcasts, Getting Things Done, Productivity MacGuffins, insanely good Mac software and Paul Hogan.

    I apologise for the rambling nature of this podcast. I was incredibly star struck by Merlin and his generosity of time and spirit caught me a little off guard. But it’s a wonderful experience to meet one of your idols and find out they’re as good a person as you’ve always hoped they’d be.

    —Huffduffed by boxman 2 years ago

  2. Gaming Reality – Jane McGonigal

    Why doesn’t the real world work more like a game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we’re surrounded by potential allies, we get constant useful feedback, and we feel an insatiable curiosity about the world around us. That’s no accident — game developers have spent three decades figuring out how to make us happier, drive more collaboration, and satisfy our hunger for meaning and success. Isn’t it about time we started applying these insights to everything we do online? In this talk, game designer Jane McGonigal explains how to adopt game developer methods and mechanics to transform any networked community, service, experience or environment - in order to re-invent the real world as we know it.

    —Huffduffed by boxman 3 years ago

  3. The Demon-Haunted World – Matt Jones

    Since the 60s we’ve imagined the combination of computers and our environment would create both utopias and dystopias. Since the 80’s we’ve seen academics, artists and corporate R&D labs prototype these futures from the top-down. Now, hackers are building sensors, bots and software into everything around them bottom-up, fast, cheap and out-of-control. They’re creating environments that react, adapt and respond to us - and perhaps more importantly - each other: The Demon-Haunted World. Matt’s session will be a whistlestop tour of those days of future past and pointers to some practical futures we can start building right now, together.

    —Huffduffed by boxman 3 years ago

  4. Instrumenting your life – Tom Coates

    New product ideas are increasingly based around the surfacing, exposing and recombination of data - and people are the biggest source of data there is. The last few years have seen us exploring the possibilities of social data and we’re on the brink of the mainstreaming of location - so what’s next? What parts of our lives can we track and instrument? What new product possibilities emerge? And what of data portability, ownership, brokerage and privacy?

    —Huffduffed by boxman 3 years ago