boxman / tags / ux

Tagged with “ux” (8) activity chart

  1. Designing the Wider Web

    The dominance of the desktop browser is over – the web has become wider. After so long painting in a tiny corner of the canvas, it’s time to broaden our approach.

    It’s understandable that the community is somewhat nervous about the changes ahead. So far, we’ve mostly responded by scratching around for device-specific tips, but this isn’t sustainable or scalable. We should transcend “platformism” and instead learn to design for diverse contexts, displays, connectivity, and inputs by breaking devices down into first principles. Instead of the defective dichotomy of the “desktop” and “mobile” web, designers should aim to create great user experiences using the truly fluid nature of the web.

    http://www.iakonferenz.org/sessions/6

    —Huffduffed by boxman one year ago

  2. The Music of Interaction Design

    While both music and design have theoretical underpinnings, they also share a certain ineffability. A musical masterpiece and an exceptionally crafted experience demand more than the simple application of theory. They also demand virtuosity. Designers must skilfully bring together clicks and gestures — the building blocks of interaction design — to form a meaningful experience. Although it’s simple to describe these components, we often resort to vague shorthands like ‘look & feel’ to explain what happens at the experiential layer. Similarly, composers rely on formalised technique to write music; yet ask what makes a piece remarkable and the answer will be similarly nebulous. In this session, we will examine parallels between music and interaction design, including harmony, genre, rhythm, fashion and emotion. Along the way, we will learn how that which defies easy definition can elevate digital and musical works from good to miraculous.

    • James Box
    • Cennydd Bowles

    —Huffduffed by boxman one year ago

  3. Cennydd Bowles: Closing Plenary | IA Summit Library

    The IA Summit closing plenary tradition started in 2005 as a way to bring the Summit to an end withan inquisitive session looking to the future of our practice and practitioners. The selection criteria for the closing plenary speaker is simple but important: an interesting voice from within our community with something meaningful to say about the direction of the practice.

    http://library.iasummit.org/podcasts/closing-plenary/

    —Huffduffed by boxman one year ago

  4. Peter Merholz in Conversation with Don Norman About UX & Innovation

    Peter Merholz chats with Don Norman, author and co-author of fourteen books, including the seminal The Design of Everyday Things, and his recently released The Design of Future Things, about what he thinks about user experience design today and what companies need to do to innovate. From http://www.adaptivepath.com/ideas/podcasts/

    —Huffduffed by boxman 3 years ago

  5. Experience and the Emotion Commotion

    The competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface.

    http://2009.dconstruct.org/schedule/augustdelosreyes/

    August de los Reyes is the Principal Director of User Experience for Microsoft Surface, a team dedicated to pioneering natural and intuitive ways to interact with technology.

    August is a member of the Advanced Studies Program at the Harvard University Graduate School of Design where he received an MDesS with Distinction for his research in product design and emotion. A guest design faculty member at the University of Washington, he was a 2007-2008 visiting associate at the Oxford Internet Institute. He is working on his next book entitled The Poetics of Everyday Objects.

    —Huffduffed by boxman 3 years ago

  6. See, Sort, Sketch: Pen & Paper Design

    The rich world of human behavior is fascinating to observe, yet difficult to interpret. People’s goals and motivations lay hidden beneath behaviors, masked from sight until user research and analysis exposes them. But is the purpose of these insights really just a report to hand off to a design or engineering team? Kate Rutter says, "No!"

    Increasingly, research and design teams are including other stakeholders in the analysis process and using hands-on, visual tools to bring clarity and insight. How is this done? By using the analog favorites of pen and paper.

    In this talk, you’ll get a taste-test of methods and activities that leverage the power of pen and paper as open, participatory tools in the research analysis process.

    http://chi.conversationsnetwork.org/shows/detail4165.html?loomia_si=t0:a16:g4:r2:c0:b27414078#

    —Huffduffed by boxman 3 years ago

  7. Being a UX Team of One

    What’s the best way to evolve design ideas quickly? Get together with other designers and brainstorm. The second best way? Adapt the methods of larger UX groups to a team of one. Learn how in this presentation, which shares lightweight techniques for quick and effective brainstorming on your own.

    Leah Buley, Adaptive Path

    —Huffduffed by boxman 4 years ago

  8. peterme.com interview with Scott McCloud

    Scott and I recorded a telephone conversation where topics spanned influences, Edward Tufte, the rise of visual expression in every day life, crafting the Google Chrome comic, micropayments, and the basics UX designers should know about crafting comics.

    http://www.peterme.com/?p=717

    —Huffduffed by boxman 4 years ago