Tagged with “games” (28) activity chart

  1. Wanna Play? Computer Gamers Help Push Frontier Of Brain Research

    Computer games aren’t just for fun anymore — they’re also valuable research tools. Scientists are taking complex problems — like trying to figure out how proteins fold and how neural networks work — and turning them into engaging games. And they need your help.

    —Huffduffed by adactio 2 months ago

  2. 5by5 | Screen Time #21: Brett Terpstra: Cowboy Hats in a Mosh Pit

    Moisés welcomes Brett Terpstra to discuss their Hyper-Apathy over CES and the over-complication of consumer electronics. Brett also hosts 5by5’s Systematic. He calls himself a "horrible guest", which, God Bless His Little Heart, is a TERRIBLE lie.

    http://5by5.tv/screentime/21

    —Huffduffed by merlinmann 4 months ago

  3. 5by5 | Screen Time #18: Guillermo del Toro: Monsters, Machines, and Hitchcock

    Guillermo del Toro takes some time away from his giant robots & monsters movie Pacific Rim to talk about his formative influences, from Universal Monsters to Alfred Hitchcock and beyond, along with what he finds compelling and interesting in modern media.

    http://5by5.tv/screentime/18

    —Huffduffed by merlinmann 5 months ago

  4. 5by5 | Screen Time #17: The New Radio Theatre (with Andrea Romano)

    Moisés welcomes legendary voice director Andrea Romano to discuss her substantial body of work, including (but not limited to) her early days at Hanna-Barbera, Disney shows like Ducktales, and the amazing Batman: The Animated Series (along with the rest of the DC Animated Universe).

    They dig back into Andrea’s earliest creative influences, from favorite childhood cartoons to her start as an actress and subsequent move to Los Angeles. Stories include reuniting the original cast of The Jetsons over 20 years after the original show ended, the growth of her various "children" in voiceover, and the evolution of an art form that is now, more than ever, the new Radio Theatre.

    —Huffduffed by merlinmann 5 months ago

  5. Tom Armitage on CBC Radio

    "This afternoon, I interviewed Tom Armitage. He’s a software designer who recently came to our attention because of a talk he gave recently, called "If Gamers Ran the World." In it, he puts forth the idea that in another 10 years, leaders who are the same age as Barack Obama or British Conservative Party leader David Cameron are now, will be children of the 1970s, and as such, more than likely the first leaders who grew up with video games as a core part of their way of interact with the world around them. What would that mean for how they would behave as leaders? A shorter version of this interview airs on the Jan 7th and 10th episode of Spark" — http://www.cbc.ca/spark/blog/2009/01/full_interview_tom_armitage.html

    —Huffduffed by boxman 5 months ago

  6. 5by5 | Screen Time #13: Reverse Engineering (with John August)

    Moisés welcomes John August to talk about screenwriting, directing, app development, and the brand-new take on Atari classic Karateka (now on XBLA), which produced by John and original developer Jordan Mechner. John digs into how the urge to scratch the creative "itches" he has leads him to new pursuits in different industries.

    —Huffduffed by merlinmann 6 months ago

  7. 5by5 | Screen Time #10: Stan Lee: Purveyor of Wonder

    Moisés interviews Stan Lee, creator of many of the most popular characters in the comic book world. They discuss Marvel’s wealth of characters to put in the movies, the work Stan does with POW! Entertainment, and the crisis of choice in modern entertainment. They also discuss Stan’s earliest influences as a creative person, from Sherlock Holmes and Jules Verne to Errol Flynn and the classic Universal Monsters films.

    —Huffduffed by merlinmann 7 months ago

  8. Making Friends: On Toys and Toymaking — dConstruct Audio Archive

    Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.

    http://archive.dconstruct.org/2012/makingfriends

    —Huffduffed by boxman 8 months ago

  9. In Japan, Mobile Startups Take Gaming To Next Level : NPR

    An estimated one out of every three Japanese are signed up to play games on their cell phones, helping to grow a mobile gaming juggernaut that’s currently dominated by a few Japanese startups. Now, those same startups are eyeing a new playing field — the U.S.

    http://www.npr.org/2012/08/23/159575805/in-japan-mobile-startups-take-gaming-to-next-level

    —Huffduffed by adactio 9 months ago

  10. The Culture Of Gaming, Episode 1

    Aleks Krotoski examines how computer gaming is affecting our culture – by creating genuine works of art, by altering our notions of storytelling, and by simple virtue of being the cultural medium many people spend most time attached to.

    Computer or videogames have been around for 40 years, but the wider cultural implications have tended to be glossed over in favour of discussion of the size of the gaming economy and concerns about games’ social impact.

    Yet in recent years the artfulness of games has grown so much that the Smithsonian in Washington DC is now hosting a major exhibition of gaming art.

    New technology and the spread of games to phones, tablets and PCs are creating millions of new users.

    The immersive possibilities of this uniquely-interactive medium are just being explored.

    http://www.bbc.co.uk/programmes/p00wq5md

    —Huffduffed by adactio 9 months ago

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