auburncom / collective / tags / process

Tagged with “process” (7) activity chart

  1. Beyond The Planet of the Geeks

    Brendan Dawes is a big-a-geek as anyone; he loves nothing more than making and experimenting with all the wondrous technologies, tools, toys and other magical things that constantly surround us. But the thing is, geeks never changed anything, well not in a real-world sense. Making cutting edge Javascript demos with the likes of Canvas or SVG are all well and good but for things to really change and have an impact stuff needs to move beyond the confines of the world of the geek and become common place, the norm and paradoxically, invisible!

    In this session Brendan takes you through his process of experimentation with purpose and how he and the team at magneticNorth are now actively using these exciting new technolgies on real client work that goes beyond bouncing ball demoes to create new interfaces and new ways to explore.

    http://2011.full-frontal.org/schedule

    —Huffduffed by adactio one year ago

  2. The Context for 2011.03.07 | iPad2, Web vs. Native, Why animation matters in mobile design, & more on Vimeo

    The Context is a show by pinch/zoom that covers mobile and the craft of kick-ass experiences. For 2011.03.07 we cover: - iPad2 - Web vs. Native - Device fragmentation - Why animation matters in mobile design - Apple’s revenue model with carriers

    http://vimeo.com/20758032

    —Huffduffed by adactio 2 years ago

  3. The Auteur Theory Of Design

    Why is it that some projects never rise to the level of the talent of those who made it? It’s oft said regarding good work that the whole is greater than the sum of its parts. But sometimes the whole is less than the sum of its parts—a company or team comprised of good people, but yet which produces work that isn’t good.

    In his session, John will explain his theory to explain how this happens—in both directions—based on the longstanding collaborative art of filmmaking. Learn how to recognise when a project is doomed to mediocrity, and, more importantly, how best to achieve collaborative success.

    http://2010.dconstruct.org/speakers/john-gruber

    John Gruber writes and publishes Daring Fireball, a somewhat popular weblog ostensibly focused on Mac and web nerdery. He has been producing Daring Fireball as a full-time endeavour since April 2006.

    He lives in Philadelphia with his wife and son.

    —Huffduffed by nateb 2 years ago

  4. Boil, Simmer, Reduce

    The actual process of design, the path you take on the way to creating something, is in many ways a “meta object” that can be applied to any design problem.

    Ever since his first experiences with the humble ZX81 back in the early eighties, Brendan has continued to explore the interplay of people, code, design and art both in his role leading the team at mN and on brendandawes.com, a personal space where he publishes random thoughts, toys and projects created from an eclectic mix of digital and analog objects.

    In this session Brendan talks through his three step process: boil—filling your head with many ideas and possibilties, simmer—taking time to consider, and finally reduce—removing things till there’s nothing left to take away.

    http://2010.dconstruct.org/speakers/brendan-dawes

    Brendan Dawes is Creative Director for magneticNorth, a digital design company based in Manchester, UK. Over the years he’s helped realise projects for a wide range of brands including Sony Records, Diesel, BBC, Fox Kids, Channel 4, Disney, Benetton, Kellogg’s, The Tate and Coca-Cola.In 2009 he was listed among the top twenty web designers in the world by .net magazine and was featured in the “Design Icon” series in Computer Arts.

    —Huffduffed by carldpatterson 2 years ago

  5. User Experience Best Practices

    Nick will explore the best practices of user experience by reviewing some of the most popular and highly trafficked websites today such as eBay, Amazon, Toyota, Flickr, Twitter, Netflix and more. Nick will identify and explain both good an bad experiences on these sites on the merits of visual design, information architecture, interaction, and ease of use. If there is time we will open the floor for audience submissions and to provide quick feedback and areas of improvement.

    —Huffduffed by PeteWilliams 2 years ago

  6. Re-Inventing the Wheel: Sketching your own IA Process

    It’s the start of a new project. You’ve got requirements, guidelines, data, research. Now what? Like an artist staring at a blank canvas, information architects often don’t know where to begin. Instead of following a rigid methodology or waiting for the perfect idea to appear out of the blue, learn to continually invent new tools and techniques to foster real user experience innovation.

    —Huffduffed by PeteWilliams 2 years ago

  7. See, Sort, Sketch: Pen & Paper Design

    The rich world of human behavior is fascinating to observe, yet difficult to interpret. People’s goals and motivations lay hidden beneath behaviors, masked from sight until user research and analysis exposes them. But is the purpose of these insights really just a report to hand off to a design or engineering team? Kate Rutter says, "No!"

    Increasingly, research and design teams are including other stakeholders in the analysis process and using hands-on, visual tools to bring clarity and insight. How is this done? By using the analog favorites of pen and paper.

    In this talk, you’ll get a taste-test of methods and activities that leverage the power of pen and paper as open, participatory tools in the research analysis process.

    http://chi.conversationsnetwork.org/shows/detail4165.html?loomia_si=t0:a16:g4:r2:c0:b27414078#

    —Huffduffed by adactio 3 years ago