andybudd / tags / ux

Tagged with “ux” (5) activity chart

  1. Being a UX Team of One

    What’s the best way to evolve design ideas quickly? Get together with other designers and brainstorm. The second best way? Adapt the methods of larger UX groups to a team of one. Learn how in this presentation, which shares lightweight techniques for quick and effective brainstorming on your own.

    Leah Buley, Adaptive Path

    —Huffduffed by andybudd 3 years ago

  2. See, Sort, Sketch: Pen & Paper Design

    The rich world of human behavior is fascinating to observe, yet difficult to interpret. People’s goals and motivations lay hidden beneath behaviors, masked from sight until user research and analysis exposes them. But is the purpose of these insights really just a report to hand off to a design or engineering team? Kate Rutter says, "No!"

    Increasingly, research and design teams are including other stakeholders in the analysis process and using hands-on, visual tools to bring clarity and insight. How is this done? By using the analog favorites of pen and paper.

    In this talk, you’ll get a taste-test of methods and activities that leverage the power of pen and paper as open, participatory tools in the research analysis process.

    http://chi.conversationsnetwork.org/shows/detail4165.html?loomia_si=t0:a16:g4:r2:c0:b27414078

    Slideshow PDF: http://www.intelleto.com/BayCHI2009/BayCHI_presentation_06-09-09_PRESENTATION-share.pdf

    —Huffduffed by andybudd 3 years ago

  3. Christian Crumlish – Designing social interfaces

    Web Directions South 2009, Sydney Convention Centre, October 9 1.40pm.

    Designing for social interaction is hard. People are unpredictable, consistency is a mixed blessing, and co-creation with your users requires a dizzying flirtation with loss of control. Christian will present the dos and don’ts of social web design using a sampling of interaction patterns, design principles and best practices to help you improve the design of your digital social environments.

    http://www.webdirections.org/resources/christian-crumlish-designing-social-interfaces/

    —Huffduffed by andybudd 3 years ago

  4. Grant Robinson – Visualising the user experience | Web Directions

    Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.

    Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn’t without its own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called “screenflows” that focuses on visualising the user experience. Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.

    http://www.webdirections.org/resources/grant-robinson-visualising-the-user-experience/

    —Huffduffed by andybudd 3 years ago

  5. The Impact of Social Models — Luke Wroblewski

    As Richard Farson’s truism “no one smokes in church no matter how addicted” points out, context informs almost everything that happens in an environment. Online social experiences are no exception.

    How a product’s social model is set up can impact not only who contributes, but how much, and why. From permission-based subscriptions to one-click follows, Luke will discuss the attributes and implications of several popular social models by looking at data and behavior in the Web’s most popular social applications.

    From http://boxesandarrows.com/view/idea-2009-day-1

    —Huffduffed by andybudd 3 years ago