In this interview Oliver Reichenstein, Founder of iA, explains the importance of keeping interfaces simple and why current websites are complicated.
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Tagged with “ia”
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Oliver Reichenstein: iA Interview – Why Simplicity Creates Great User Experiences: Design
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More than a metaphor: Making places with information
Conference: IA Summit 2011 Speaker(s): Andrea Resmini, Andrew Hinton, Jorge Arango Like building architects before them, information architects are creating the spaces in which people meet, transact, communicate, and learn. The spaces that IAs design are where many people will be spending a considerable part of their lives. A heady role!
This session will explore relationship between information and architecture, taking seriously the phrase “the design of information spaces”. You’ll learn how place-making works as a design methodology, the importance of context on the design of an information space, and how to explain the value of IA in architectural terms that clients and colleagues can understand more clearly.
http://library.iasummit.org/podcasts/more-than-a-metaphor-making-places-with-information/
Tagged with ia design ia summit user experience architecture information space spaces
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Closing Plenary | IA Summit Library
Tagged with ia summit library cennydd bowles
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Opening Keynote: Mobile Use, Design, and Development
The mobile space is changing rapidly, but many patterns of use and design have remained consistent for years. See some old and new mobile user interface patterns and discuss different design approaches to support users.
By Barbara Ballard.
In all aspects of nature, patterns emerge. Successful patterns within their context get replicated, and unsuccessful patterns die off. Designers can learn from successful patterns in nature, human behavior, and of course existing user interfaces. Applying lessons from nature is a tricky business, but applying lessons from existing human endeavors is reasonably straightforward. In design and development, a pattern is a known good solution to a recurring problem. But what aspects of a given design are part of the good pattern? Paginated search results are certainly a pattern, but Google’s extra-large graphic to get to the next page is part of the pattern that many adopters completely miss. An experienced guide will provide examples of:
- mobile user interface design patterns, from past to present
- mobile design pattern libraries available on the web
- emerging mobile usage patterns and how they affect design
- user experience architecture patterns
- user context patterns
- design principles patterns
Tagged with ia iakonferenz mobile design development patterns ui ux barbara ballard
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The trouble with context …
… or how to design an app for a tall, American business woman, using an iPhone, while riding a ferry across Hong Kong harbour.
By Stephanie Rieger.
The term context is all the rage. Mobile devices are always on, always with us, and have access to a wealth of personal and contextual information. They (in theory) know who we are, where we are and who our friends are. The devices themselves are also important as they are grouped into super handy categories that imply usage such as smartphone, tablet, or eBook reader. Many of us believe this presents us with a gold mine of opportunities to create applications, content, and experiences that are uniquely tailored to who we are, what device we’re using, and the context we are currently in.
This talk will explore context, whether we actually know what we think we know, and whether we can and should seek to target experiences in this way.
Tagged with ia iakonferenz mobile context stephanie rieger
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Closing the gap between people’s online and real life social network – Paul Adams
From IA Summit 2010:
In the next few years, the most successful social media experiences will be the ones that understand how our offline and online worlds connect and interact. But our tools are still crude. The good news is that despite the complexity involved in understanding human relationships, we can study offline and online communication and create design principles to support what we find. In his presentation, Paul Adams speaks about what he has learned from over two years of research into people’s online and offline relationships.
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The Human Interface (or: Why Products are People, Too) – Christopher Fahey
We can no longer ask users to think like machines just to be able to use software. Instead, our systems must act more like people. User experience designers, in turn, need to stop thinking about interfaces as dumb control panels for manipulating machines and data and start thinking about them as human beings.
In this talk, Christopher Fahey explores diverse areas of non-digital human experience in order to frame and showcase some of the most exciting current and emerging user experience design practices, ultimately inspiring designers to humanize their interfaces.
Tagged with ia iasummit10 design ui ux interface christopher fahey
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This Is Your Brain On Design: How neuroscience can help us create better user experiences – Andrew Hinton
Ever wondered why you just can’t seem to get through to some people? Or how users can do such unpredictable things with your designs? Or even why you sometimes look back on a project and wonder, ””what the heck was I thinking when I did that?”“
In this presentation, Andrew Hinton examines recent research in neuroscience and related fields, pointing out how some surprising discoveries not only affect the designs we create, but how we should go about creating them.
Tagged with ia iasummit10 neuroscience behaviour design andrew hinton
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IA Summit 10 — Richard Saul Wurman Keynote
With the majority of the earth’s population now living in cities, Richard Saul Wurman realized there was a yawning information gap about the urban super centers that are increasingly driving modern culture.
In this keynote presentation from the 2010 IA Summit, Mr. Wurman discusses his 19.20.21 initiative: an attempt to standardize a methodology to understand comparative data on 19 cities that will have 20 million or more inhabitants in the 21st century. He encourages the design community to take initiative and solve big problems rather than make small changes incrementally.
From: http://www.boxesandarrows.com/view/ia-summit-10-richard
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The IA Summit Closing Plenary by Jesse James Garrett
Jesse James Garrett is a noted figure in the IA community, not only for his ground breaking book Elements of User Experience, but for the essay that galvanized the community in 2002, IA Recon .
In this IA Summit Closing Plenary, given without slides while wandering amidst the audience, Jesse examines what he has learned at the conference, he thoughts on the nature of the discipline and the practitioner, and gives bold, perhaps even shocking advice for the future direction of information architecture.
Transcript: http://jjg.net/ia/memphis/
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