alexmuller / collective / tags / technology

Tagged with “technology” (23) activity chart

  1. Where Do Science Fiction and Science Fact Meet?

    I’m having dinner with Brian tonight, so doing some research while I walk the dogs.

    What kind of future do you want to live in? What excites or concerns you about the future? Intel Futurist Brian David Johnson poses these questions as part of The Tomorrow Project, an initiative to investigate not only the future of computing but also the broader implications on our lives and the planet. Science and technology have progressed to the point where what we build is only constrained by the limits of our own imaginations. The future is not a fixed point in front of us that we are all hurtling helplessly towards. The future is built everyday by the actions of people. The Tomorrow Project engages in ongoing discussions with superstars, science fiction authors and scientists to get their visions for the world that’s coming and the world they’d like to build.

    The future is Brian David Johnson’s business. As a futurist at Intel Corporation his charter is to develop an actionable vision for computing in 2020. His work is called “future casting” – using ethnographic field studies, technology research, trend data and even science fiction to provide Intel with a pragmatic vision of consumers and computing. Along with reinventing TV, Johnson has been pioneering development in artificial intelligence, robotics, and using science fiction as a design tool. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love, Nebulous Mechanisms: The Dr. Simon Egerton Stories and the forthcoming This Is Planet Earth). He has directed two feature films and is an illustrator and commissioned painter.

    http://schedule.sxsw.com/2012/events/event_IAP10471

    —Huffduffed by marshallkirkpatrick 4 weeks ago

  2. Bruce Sterling Closing Remarks - SXSW Interactive 2013

    Acclaimed science-fiction writer Bruce Sterling will again deliver the Closing Remarks at SXSW Interactive. Sterling’s state-of-the-industry, state-of-the-world rants are one of the true highlights of the event, so don’t miss the 2013 version (vision).

    https://soundcloud.com/officialsxsw/bruce-sterling-closing-remarks

    —Huffduffed by marshallkirkpatrick one month ago

  3. The Night A Computer Predicted The Next President : All Tech Considered : NPR

    Sixty years ago, computers were used for the first time to predict the outcome of a presidential race. CBS used the UNIVAC, one of the first commercial computers, on loan. The prediction was spot on, but a decade passed before the computer’s potential was finally realized on election night.

    http://www.npr.org/blogs/alltechconsidered/2012/10/31/163951263/the-night-a-computer-predicted-the-next-president

    —Huffduffed by marshallkirkpatrick 6 months ago

  4. Kevin Kelly | Trends and Social Consequences of Technology

    Kevin Kelly discusses 6 trends he believes will make the web look as different in 20 years as the web does from TV today. These aren’t super new ideas though, they are things that are pretty clearly here today already, but Kelly articulates them very well in this talk. I generally dislike attempts to definitively explain the future but I recommend listening to this talk for the effective articulation of principles like access-based business models, augmented reality and Natural User Interfaces.


    Our long-term interaction with the web will be defined by six trends. These trends will will involve dramatic changes that will make computing more like what we are used to seeing in many of today’s movies. Kevin Kelly explains why he believes that soon the internet will beneficially surround us in ways that most users don’t imagine today.

    http://itc.conversationsnetwork.org/shows/detail4930.html#

    —Huffduffed by marshallkirkpatrick one year ago

  5. BBC - Podcasts - Four Thought: Russell M. Davies 21 Sept 2011

    Four Thought talks include stories and ideas which will affect our future, in politics, society, the economy, business, science, technology or the arts. Recorded live, the talks are given by a range of people with a new thought to share.

    After the internet and social media, what will be the next technological revolution? Writer, blogger and social entrepreneur Russell M. Davies argues that like the early days of blogging, we are about to witness another flowering of individual creativity. This time, he says, it will unleash "all sorts of interesting gadgety things", and determine our relationships with them. "It’s about making your own stuff, which might be a bit silly and a bit trivial and pointless, but you get the satisfaction of making it yourself," he says. This revolution in individual gadgetry - and designing our relationship with them - will prove "exciting, radical, life-affirming stuff". Four Thought is a series of talks which combine thought provoking ideas and engaging storytelling. Recorded in front of an audience at the RSA in London, speakers take to the stage to air their latest thinking on the trends, ideas, interests and passions that affect our culture and society.

    http://www.bbc.co.uk/podcasts/series/fourthought

    —Huffduffed by banterability one year ago

  6. In Love with Android: Q&A with Matias Duarte - Technology Review

    The lead designer of the Android user interface has the job of making Google’s mobile operating system desirable to consumers." name="description

    http://www.technologyreview.com/business/39007/?ref=rss

    —Huffduffed by marshallkirkpatrick one year ago

  7. Emotional Design for the World of Objects

    Welcome to the world of atoms. Remember when the mantra was that bits were more important than atoms? That we could dispense with physical things because information was all that mattered? Well, that was nonsense then and it is nonsense now.

    The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement?

    Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems. But the new rules still follow the old principles. Let’s not throw away the old lessons of interaction. In fact, these become even more important than ever before. And yes, there are some new things to learn as well, new technologies to master, new words to learn.

    Today the need is for complex, rich, emotionally satisfying things. It is no longer just about function and service. Those are still important, but they are taken for granted. Today we must add convenience and comfort, fun and excitement, pleasure. We needed to develop applications that both delivered real value but also was high in emotional value, experience, and engagement.

    http://2011.dconstruct.org/conference/don-norman

    Dr. Don Norman is the author or co-author of fourteen books, with translations into sixteen languages, including: The Design of Everyday Things, Things That Make Us Smart, and The Invisible Computer. Business Week has called this the bible of the ‘post PC’ thinking. His latest book, Emotional Design: Why we love (or hate) everyday things marks the transition from usability to aesthetics, but with the emphasis on a well-rounded, cohesive product that looks good, works well, and gives pride to the owner. The well-rounded product, says Don, will enhance the heart as well as the mind, being a joy to behold, to use, and to own.

    —Huffduffed by banterability one year ago

  8. Pocket Scale

    I punch in a keycode and enter the office. Three steps through the door I swipe my travelcard against an old wooden box, which starts spitting out a radio station based on forty million people’s answer to the question ‘What songs would a Joy Division fan like?’ The sexyfuture arrived yesterday, and it colonised my pockets.

    Even on the days you leave your phone at home, you carry enough hacked objects to unlock space and time, provided you find the right door. What should we be thinking about as we bring our products to life? What are we strapping to our keyrings? And what does all of this mean for a scale we’ve been familiar with for centuries?

    Matthew will empty his pockets live at dConstruct to find out, revealing the five things he’s carrying around with him in Brighton and why.

    http://2011.dconstruct.org/conference/matthew-sheret

    Writer and editor Matthew Sheret is Last.fm’s Data Griot, using everything from tweets to radio scripts to tell stories about Last.fm’s numbers.

    He has worked for the likes of Newspaper Club, 4iP, Thomson Reuters and Dentsu London and in 2008 co-founded We Are Words Pictures, an ad-hoc team of comic book creators who promote the work of up-and-coming creators.

    In his spare time he edits and publishes the anthology Paper Science and plays with Lego.

    —Huffduffed by banterability one year ago

  9. Reality is Plenty

    Lately, Augmented Reality (AR) has come to stand for the highest and deepest form of synthesis between the digital and physical worlds. Slavin will outline an argument for rethinking what really augments reality and what the benefits are, as well as the costs.

    Rather than considering AR as a technology, we will consider the goals we have for it, and how those are best addressed. Along the way, we’ll look at the history and future of seeing, with a series of stories, most of which are mostly true.

    AR may be where all this goes. But how it gets there, and where there is, is up for debate. This is intended to serve to start or end that debate, or at a minimum, to bring the conference to a close by pointing at the future, perhaps in the wrong direction.

    http://2011.dconstruct.org/conference/kevin-slavin

    Kevin Slavin is the Managing Director and co-Founder of area/code. He has worked in corporate communications for technology-based clients for 13 years, including IBM, Compaq, Dell, TiVo, Time/Warner Cable, Microsoft, Wild Tangent and Qwest Wireless.

    Slavin has lectured at the Cooper Union for the Advancement of Science and Art, the American Institute of Graphic Arts, and the Parsons School of Design, and has written for various publications on games and game culture. His work has received honors from the AIGA, the One Show, and the Art Directors Club, and he has exhibited internationally, including the Frankfurt Museum für Moderne Kunst.

    —Huffduffed by banterability one year ago

  10. Mac Power Users #55: Workflows with Adam Lisagor - 5by5

    Mac Power Users #55: Workflows with Adam Lisagor - 5by5

    http://5by5.tv/mpu/55

    —Huffduffed by banterability one year ago

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