This week on Spark - Riding in smart, responsive elevators. Getting skeptical about the internet as a single, abstract force. And designing technologies that don’t even exist yet!
Tagged with “design” (28)
Little Atoms 319 - FutureEverything 2014 - James Bridle & Eleanor Saitta » Little Atoms Little Atoms
James Bridle is a writer, artist, publisher and technologist usually based in London, UK. His work covers the intersection of literature, culture and the network. He has written for WIRED, ICON, Domus, Cabinet, the Atlantic and many other publications, and writes a regular column for the Observer newspaper on publishing and technology. In 2011, he coined the term “New Aesthetic”, and his ongoing research around this subject has been featured and discussed worldwide. His work, such as the Iraq War Historiography, an encyclopaedia of Wikipedia Changelogs, has been exhibited at galleries in the Europe, North and South America, Asia and Australia, and has been commissioned by organisations such as Artangel, Mu Eindhoven, and the Corcoran Gallery, Washington DC.
Eleanor Saitta is a hacker, designer, artist and writer. She makes a living and a vocation of understanding how complex systems operate and redesigning them to work, or at least fail, better. Her work is transdisciplinary, using everything from electronics, software, and paint to social rules and words as media with which to explore and shape our interactions with the world. Her focuses include the seamless integration of technology into the lived experience, the humanity of objects and the built environment, and systemic resilience and conviviality. Eleanor is Principal Security Engineer at the Open Internet Tools Project (OpenITP), directing the OpenITP Peer Review Board for open source software and working on adversary modeling. She is also Technical Director at the International Modern Media Institute (IMMI), a member of the advisory boards at Geeks Without Bounds (GWoB) and the Calyx Institute, and works on occasion as a Senior Security Associate with Stach & Liu. She is a founder of the Constitutional Analysis Support Team (CAST), previously co-founded the Seattle-based Public N3rd Area hacker space, and works on the Trike and Briar projects.
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Tagged: Eleanor Saitta, FutureEverything, James Bridle
Posted in: Little Atoms
From a Fabrica Workshop.
Audio rip, original here: http://vimeo.com/55850704
Listen to the interview with Glenn Freemantle on the BBC World Service here:
Products, Media and Immaterials Jack Schulze is a principal at BERG and co-founded the studio in 2005. In his lecture at Fabrica, Schulze uses the work of BERG and others to discuss how software and the network are changing media, communications and products.
Audio rip, original here: http://vimeo.com/63641346
A Design Fiction Evening, with Julian Bleecker, James Bridle, Nick Foster, Cliff Kuang and Scott Paterson
Last October we gathered for a Laboratory day retreat and decided — so long as we’re all together — why don’t we make a thing of it. So, we arranged to do an evening’s gathering with our friends at IDEO. Scott Paterson from IDEO facilitated our way into IDEO’s splendid waterfront facility. We brought beer, IDEO brought beer, we had lots of beer and, most importantly, we shared with our audience some perspectives on Design Fiction. Our friend Ed Finn from Arizona State University’s Center for Science and the Imagination helped us set the metaphorical table. Sharing thoughts were Julian Bleecker, James Bridle, Nick Foster and Cliff Kuang from Wired facilitated the conversation.
It was “delightful”, as the kids are fond of saying nowadays. But, more delightful than the most delightful UX. Properly delightful in the way that a gathering of humans in a room can be delightful. A gathering to think, debate, discuss and laugh. Like a salon. We will be hosting more of these around the globe, as our Bureau of Delightful Design Fiction Evening Events spins-up and makes it Napoleonic plans.
Audio rip, original here: https://vimeo.com/84826827
On the seventh anniversary of the original iPhone announcement, the boys take a look back at Steve Jobs’ keynote.
Lately, there’s a lot of interest in borrowing design techniques from game design. At worst, such approaches mistake games for Skinner Boxes, incentive dispensers that dole out rewards for attention. But even at their best, designers’ adoption of game principles run up against the fact that games are fundamentally opposed to product and service design principles. Games are inefficient; they serve no purpose but to provide the experience that is their very playing. Yet, perhaps the most misunderstood concept in game-inspired design is also misunderstood within game design itself: the concept of fun as an end goal and aesthetic. This talk offers a surprising new theory of fun that can help anyone make, use, and appreciate things with greater satisfaction.
Audio rip, original here: http://vimeo.com/74943170
A visit to the What Design Can Do event in Amsterdam, we talk publishing with Gert Jonkers and Jop Van Bennekom â creators of Fantastic Man, and ask what lessons the West can learn from eastern architecture with urbanist Rahul Mehrotra.
What does it mean to design technology that doesn’t exist…yet? This type of design exists, and it takes its inspiration from Science Fiction. They call it…Design Fiction.
This story is about how design fiction imagines and shapes future technologies, featuring transmedia futurist Trevor Haldenby and engineer/philosopher Julian Bleecker.
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