Listen to the interview with Glenn Freemantle on the BBC World Service here:
Tagged with “design” (25)
Products, Media and Immaterials Jack Schulze is a principal at BERG and co-founded the studio in 2005. In his lecture at Fabrica, Schulze uses the work of BERG and others to discuss how software and the network are changing media, communications and products.
Audio rip, original here: http://vimeo.com/63641346
A Design Fiction Evening, with Julian Bleecker, James Bridle, Nick Foster, Cliff Kuang and Scott Paterson
Last October we gathered for a Laboratory day retreat and decided — so long as we’re all together — why don’t we make a thing of it. So, we arranged to do an evening’s gathering with our friends at IDEO. Scott Paterson from IDEO facilitated our way into IDEO’s splendid waterfront facility. We brought beer, IDEO brought beer, we had lots of beer and, most importantly, we shared with our audience some perspectives on Design Fiction. Our friend Ed Finn from Arizona State University’s Center for Science and the Imagination helped us set the metaphorical table. Sharing thoughts were Julian Bleecker, James Bridle, Nick Foster and Cliff Kuang from Wired facilitated the conversation.
It was “delightful”, as the kids are fond of saying nowadays. But, more delightful than the most delightful UX. Properly delightful in the way that a gathering of humans in a room can be delightful. A gathering to think, debate, discuss and laugh. Like a salon. We will be hosting more of these around the globe, as our Bureau of Delightful Design Fiction Evening Events spins-up and makes it Napoleonic plans.
Audio rip, original here: https://vimeo.com/84826827
On the seventh anniversary of the original iPhone announcement, the boys take a look back at Steve Jobs’ keynote.
Lately, there’s a lot of interest in borrowing design techniques from game design. At worst, such approaches mistake games for Skinner Boxes, incentive dispensers that dole out rewards for attention. But even at their best, designers’ adoption of game principles run up against the fact that games are fundamentally opposed to product and service design principles. Games are inefficient; they serve no purpose but to provide the experience that is their very playing. Yet, perhaps the most misunderstood concept in game-inspired design is also misunderstood within game design itself: the concept of fun as an end goal and aesthetic. This talk offers a surprising new theory of fun that can help anyone make, use, and appreciate things with greater satisfaction.
Audio rip, original here: http://vimeo.com/74943170
A visit to the What Design Can Do event in Amsterdam, we talk publishing with Gert Jonkers and Jop Van Bennekom â creators of Fantastic Man, and ask what lessons the West can learn from eastern architecture with urbanist Rahul Mehrotra.
What does it mean to design technology that doesn’t exist…yet? This type of design exists, and it takes its inspiration from Science Fiction. They call it…Design Fiction.
This story is about how design fiction imagines and shapes future technologies, featuring transmedia futurist Trevor Haldenby and engineer/philosopher Julian Bleecker.
Anab Jain, founder of Superflux talked at NEXT13 about 3D printed firearms and bamboo drones. Her rapid fire slideshow highlighted examples of a new age of technological empowerment.
Audio rip, original here: http://nextberlin.eu/2013/05/design-for-the-new-normal-3/
According to Bret Victor, I have to listen to this.
When the Museum of Modern Art’s senior curator of architecture and design announced the acquisition of 14 video games in 2012, "all hell broke loose." In this far-ranging, entertaining, and deeply insightful talk, Paola Antonelli explains why she’s delighted to challenge preconceived ideas about art and galleries, and describes her burning wish to help establish a broader understanding of design.
Audio rip, original here: http://www.youtube.com/watch?v=YzGjO5aHShQ&feature=youtu.be
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