Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objectsâpart of the Internet of things or otherwiseâtablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.
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This is the first of several round-table conversations I’m hosting on the State of Games, an admittedly unwieldy topic, but well-timed, I think, in this transitional period for games and the game industry.
In this edition I talk with Leigh Alexander and Brendan Keogh, two of the leading critical voices examining games and the culture surrounding them. We discuss the "ecology of games," play as communication, the culture wars, and why we need to "talk about the tree," among other topics.
Games, Dammit! - Podcast" lang="en-us
An encore broadcast of our one-hour look at the history, the culture and the future of video games. Whether you know it or not you’re likely a gamer and games are creeping into nearly every aspect of life; an hour on how far video games have come and where they’re going.