Aleks Krotoski looks at how story telling has changed in the digital age and whether it is has more in common with how we told tales in the past than we might think.
adrianl / collective / tags / stories
Tagged with “stories”
(14)
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The Digital Human: Tales
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A Short History Of Story: Part Two
Noah Richler traces the development of storytelling from the earliest creation myths through to today’s online gaming and the recording of our personal lives by way of social media.
Tagged with bbc documentary stories storytelling narrative culture
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A Short History Of Story: Part one
Noah Richler traces the development of storytelling from the earliest creation myths through to today’s online gaming and the recording of our personal lives by way of social media.
Tagged with bbc documentary stories storytelling narrative culture
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The Full Stack of Entertainment: Storytelling, Play and Code
Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.
These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?
http://2011.dconstruct.org/conference/dan-hon
Dan Hon is a Creative Director at Wieden Kennedy in Portland, OR, where he works on the intersection between storytelling, games, play and code. A former lawyer, he’s worked for Mind Candy helping to build their first product, Perplex City, and co-founded Six to Start, an award-winning entertainment production company in 2007. He’s most known for being passionately for, and against, ARGs. He does not play World of Warcraft anymore.
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Short story podcast: William Boyd reads ‘My Dream of Flying to Wake Island’ by JG Ballard | Books | guardian.co.uk
William Boyd reads a characteristic JG Ballard story, dominated by image and symbol rather than character and narrative, ‘My Dream of Flying to Wake Island’
In the short history of the short story – not much longer than 150 years – very few writers have completely redefined the form. Chekhov, pre-eminently, but also Hemingway and Borges. JG Ballard has to be added to this exclusive list, in my opinion. Ballard’s models for his haunting stories are closer to art and music, it seems to me, than to literature. These are fictions inspired by the paintings of De Chirico and Max Ernst, which summon up the mesmerising ostinatos of Philip Glass and Steve Reich. Character and narrative are secondary – image and symbol dominate with a surreal and hypnotic intensity, and the language reflects this. Ballardian tropes – empty swimming pools, abandoned resorts, psychotic astronauts, damaged doctors, the alluring nihilism of consumer society and so forth – are unmistakably and uniquely his. "My Dream of Flying to Wake Island" is a true Ballardian classic.
http://www.guardian.co.uk/books/audio/2010/dec/07/william-boyd-gallard-dream-wake-island
Tagged with books william boyd jg ballard culture short stories books
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On The Network’s Call for First Net Stories
We’re working on our first podcast. But I don’t want it to just be me talking to you. I want you to participate. So we’re asking for you to call in with your “first net” stories.
http://onthenetwork.tumblr.com/post/6615284094/otn-call-for-first-net-stories
Tagged with internet stories on the network twitter:user=fraying
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Storythings Podcast – Graham Linehan and Cory Doctorow at The Story 2011
The Storythings Podcast is an irregular series of podcasts featuring talks, interviews and discussion with some of the best creative talent working across Film, TV, Theatre, Games, Art and beyond. This second podcast is a recording of comedian and creator of Father Ted and The IT Crowd Graham Linehan and writer and blogger Cory Doctorow in conversation at The Story conference in February 2011.
In this conversation, Graham and Cory discuss how the internet has changed their writing practises, how it helps them structure and collaborate on stories, and also how they cope with its potential for endless distraction.
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The data will improve rockets
Narratives shape our journeys through data, and those stories don’t have to be complicated to have a huge impact. All you have to do is think about your audience – your companions – and where you want to take them.
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Spacelog & story patterns: How to design experiences like you would a good book
We talk a lot about narrative and story, but what exactly is a story? What makes it move you? Starting with Spacelog.org, a brief look at some simple story patterns to make digital experiences that can inspire the soul.
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The diary of Samuel Pepys: Telling a complex story online
Exploring the ten year project to publish, collaboratively annotate and explain the 17th century diary on the web, and bring a historical character to life on Twitter.
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