Two designers talk about why they make robots, and how they plan to give their machines social skills.
Tagged with “robotics” (5)
This week on Spark: We find out all about Angelina, the AI program that designs simple video games from scratch. Also, how to make robots more lovable, how a Roomba can work in harmony with your cat, and whether humans are tempted to destroy robots if given the chance. More robot fever, on Spark!
Michael Cook is a PhD student at Imperial College, and he’s fascinated by video games. He’s also fascinated by artificial intelligence, and he’s fascinated by creativity. And so, he’s found the perfect research – exploring whether Angelina, an artificial intelligence program he’s created, can design video games from scratch.
We know that human beings attach emotions to robots. We tend to think of them as anthropomorphic, even if we know they’re not alive. Young designer Julia Ringler wanted to know if humans would actually hurt robots, given the chance and how humans would feel about doing it. She engineered an experiment to find out.
As we move towards a future with robots and smart devices everywhere, the focus is usually on designing these objects to be as smart as people. But what if we created them instead to be as smart as a puppies? That’s a design philosophy Matt Jones embraces. He’s a principal at a design company called BERG and he wondered if it was possible to develop user interfaces to be well, a little more loveable. He calls his design theory “Be as smart as a puppy” (or BASAAP) – instead of designing for “artificial intelligence” we should emphasize “artificial empathy”.
Carlos Asmat is a young Montreal engineer with an idea for a social networking service: a social network for robots. As we get more and more ‘smart’ objects in our environment – from sensors to Roomba robots – what would happen if you could connect those objects so they can share updates and data?
Podcast 17 – David Orban and the internet of things
This is a special podcast, an interview with David Orban, European advisor to Singularity University and the chief evangelist for WideTag.
Fresh from signing a £1m deal with Gollancz, the science fiction author Alastair Reynolds has penned a story for the Guardian which follows a new recruit sent out to battle in an interstellar war.
Nineteen years after his first short story appeared, and nine years after the first of his eight novels was published, Scales is Reynolds’ first foray into militaristic SF. In it, he explores the transformations war imposes on soldiers as his hero Nico’s mission evolves into something stranger than he could have possibly imagined.
Reynolds is best-known for his mastery of space opera – the SF sub-genre in which the stakes are high and the aliens deadly – but, after 16 years working for the European Space Agency, he brings a scientist’s rigour to the genre’s high drama.
Dr. Robot, I presume? Your appendix may be removed by motor-driven, scalpel-wielding mechanical hands one day. Robots are debuting in the medical field… as well as on battlefields. And they’re increasingly making important decisions – on their own. But can we teach robots right from wrong? Find out why the onslaught of silicon intelligence has prompted a new field of robo-ethics.
Plus, robo-geologists: NASA’s vision for autonomous robots in space.
- P.W. Singer – Director of the 21st Century Defense Initiative at the Brookings Institution, and the author of Wired for War: The Robotics Revolution and Conflict in the 21st Century
- Wendell Wallach – Chair of a technology and ethics working group for Yale University’s Interdisciplinary Center for Bioethics, and the co-author of Moral Machines: Teaching Robots Right from Wrong
- Pablo Garcia – – Principal engineer working on medical robotics at SRI International, Menlo Park, California
- Robert Anderson – Planetary geologist, NASA’s Jet Propulsion Laboratory
- Robyn Asimov – Daughter of author Isaac Asimov