What Can We Learn From Games | SXSW.com

Experts from three different (bit connected) industries talk about game design, learning theories, collective intelligence, transmedia entertainment, and the value of play in a participatory culture.

Henry Jenkins Co-Dir CMS, MIT

James Gee Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

Warren Spector GM Creative Dir, Junction Point - Disney Interactive Studios

From http://www.sxsw.com/node/1619

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  1. What Can We Learn From Games | SXSW.com

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  2. What Can We Learn From Games | SXSW.com

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  3. What Can We Learn From Games | SXSW.com

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  1. What Can We Learn From Games | SXSW.com

    Experts from three different (bit connected) industries talk about game design, learning theories, collective intelligence, transmedia entertainment, and the value of play in a participatory culture.

    Henry Jenkins Co-Dir CMS, MIT

    James Gee Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

    Warren Spector GM Creative Dir, Junction Point - Disney Interactive Studios

    From http://www.sxsw.com/node/1619

    —Huffduffed by plindberg 3 years ago

  2. Serious Games

    Stephen Berlin Johnson brings a unique perspective to the consideration of the cultural impact of video games. Until recently, the discussion of video games focused primarily on the negative aspects – the violence, immorality and potential for addiction. He points out that this conversation has shifted and is beginning to accept that there are positive benefits inherent in playing video games.

    Johnson argues that judgment of video games should consider the intellectual and problem solving skills they require. The games of today are quite different from those of 25 years ago. They have become more complex and challenging. There is much more required of a player in order to be successful. The player must observe and learn the rules of participation, develop strategies for moving forward, and constantly make decisions based upon feedback received from the game. The development of these strategic and critical thinking skills, balanced with the need for moderation and participation in other activities, make it reasonable to accept that video games can have a positive impact upon society.

    This talk was from the Serious Games session at Pop!Tech. The other speakers in this session were Edward Castronova and Ivan Marovic. The question and answer period for all three speaker can be heard at the end of this talk.

    From: http://itc.conversationsnetwork.org/shows/detail774.html

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