adactio / tags / ux

Tagged with “ux” (52) activity chart

  1. Designing for emotion with Aarron Walter | by epicBagel

    In this podcast, we speak with Aarron Walter, user experience design lead at MailChimp, about designing for emotion.

    Aarron talks about why and how MailChimp aimed not just for usable, but for a pleasurable user experience. We also discuss what’s fuelled the emergence of emotional design, risks with emotional design and why emotional design should be led by the UX team.

    We also talk about what we can expect from Aarron’s exciting new book, ‘Designing for Emotion’. You can download an example of the design persona we discuss over at Aarron’s blog.

    Guest:
    Aarron Walter, user experience designer (http://aarronwalter.com/)

    Resources:
    Mailchimp (http://www.mailchimp.com/)
    ‘Designing for Emotion’ (http://www.abookapart.com/products/designing-for-emotion)
    Design Persona (http://aarronwalter.com/design-personas/)

    —Huffduffed by adactio one year ago

  2. The Flyover Effect Episode 021 - Product Design (and a Few Tangents) with Daniel Burka

    Amanda, Dan, and Scott are joined by Daniel Burka, co-founder of Milk Inc. and former creative director at Digg. This is our most product design-oriented episode yet as conversation moves between what a “product designer” is, building products with small teams, who’s responsible for user experience, maintaining vision, Twitter and Facebook UI’s, Instagram, Rdio, and a whole lot more.

    —Huffduffed by adactio one year ago

  3. Cennydd Bowles: Closing Plenary | IA Summit Library

    The IA Summit closing plenary tradition started in 2005 as a way to bring the Summit to an end withan inquisitive session looking to the future of our practice and practitioners. The selection criteria for the closing plenary speaker is simple but important: an interesting voice from within our community with something meaningful to say about the direction of the practice.

    http://library.iasummit.org/podcasts/closing-plenary/

    —Huffduffed by adactio one year ago

  4. Christian Crumlish, Erin Malone | Stop Putting the Front-end Last

    A lot of R&D still puts the front-end last. But considering the user experience throughout product development pays handsomely, say Christian Crumlish and Erin Malone. One study shows design-led businesses outpacing the FTSE 100 by 100 pct. Crumlish and Malone provide cases for Twitter, Dropbox, Hipmunk, and Etsy, outlining how good UX pays, at the 2011 Web 2.0 Conference.

    UX—User Experience is part user interface engineering, graphic design, usability testing, HCI (human-computer interaction), cognitive psychology, and content strategy. It’s best if it’s baked in to the mix, rather than added as frosting on the cake.

    So many of the recent offerings that have succeeded in sparking the public’s interest and curiosity are especially uncomplicated and easy to use. Both imaginative rethinking and pragmatic testing are required, but the result can be a product that holds up against price wars for the value of the experience.

    Malone presents a case from Twitter, in which they found that new users abandoned their accounts soon after signing on. How could they avoid having new users feel like they had showed up for a party but found, at first, an empty room? The answer was in managing experience flow. Making it easy for users is the clever and quick work of ideation, sketching, rapid iteration, and problem-solving, all design mainstays.

    UX design and testing pays. Good design gets free public relations, as users describe the products as "beautiful" or feel the makers especially understand their needs. Simple A/B testing has netted millions of dollars in profits as one graphic or phrase appeals to consumers over another. Malone urges startups to find UX expert help early, where a few well-chosen design considerations can go a long way.

    Christian Crumlish is a writer, information architect, and digital designer. He is a consumer experience evangelist at AOL, an advisor to and director emeritus of the Information Architecture Institute, and co-chair of the monthly BayCHI program. He was the curator of the Yahoo! Design Pattern Library for several years. He is the author of the bestselling The Internet for Busy People, and The Power of Many, and co-author of Designing Social Interfaces with Erin Malone. He has spoken about social patterns at BarCamp Block, BayCHI, SXSW, the IA Summit, Ignite, Web 2.0 Expo, PLoP, IDEA, Web Directions, the Web App Masters Tour, and WebVisions.

    Erin Malone, Principal with Tangible UX, has led design teams and developing social experiences for web and software for over 20 years. Prior to Tangible UX, she spent 4+ years at Yahoo! leading the Platform User Experience Design team on Community products and platforms, helping develop the Yahoo! Open Strategy, building the Yahoo! Design Pattern Library and providing design expertise to YUI (Yahoo! User Interface Library). She led the redesign of the Yahoo! Developer Network, among other Yahoo initiatives.

    Before Yahoo!, Malone was a Design Director at AOL responsible for community applications, Creative Director at AltaVista and chief Information Architect for Zip2. She was the founding editor-in-chief of Boxes and Arrows and author of several articles on interaction design history and design. She is co-author of the book Designing Social Interfaces with Christian Crumlish for O’Reilly Media.

    http://itc.conversationsnetwork.org/shows/detail4883.html

    —Huffduffed by adactio one year ago

  5. Opening Keynote: Mobile Use, Design, and Development

    The mobile space is changing rapidly, but many patterns of use and design have remained consistent for years. See some old and new mobile user interface patterns and discuss different design approaches to support users.

    By Barbara Ballard.

    In all aspects of nature, patterns emerge. Successful patterns within their context get replicated, and unsuccessful patterns die off. Designers can learn from successful patterns in nature, human behavior, and of course existing user interfaces. Applying lessons from nature is a tricky business, but applying lessons from existing human endeavors is reasonably straightforward. In design and development, a pattern is a known good solution to a recurring problem. But what aspects of a given design are part of the good pattern? Paginated search results are certainly a pattern, but Google’s extra-large graphic to get to the next page is part of the pattern that many adopters completely miss. An experienced guide will provide examples of:

    • mobile user interface design patterns, from past to present
    • mobile design pattern libraries available on the web
    • emerging mobile usage patterns and how they affect design
    • user experience architecture patterns
    • user context patterns
    • design principles patterns

    http://www.iakonferenz.org/sessions/1

    —Huffduffed by adactio one year ago

  6. Closing Keynote: Beyond the Mobile Gold Rush

    The rise of smart devices like the iPhone and iPad has led to an application goldrush, with companies racing to stake their claim. In the early days we saw a few lucky pioneers strike gold, but like most gold rushes, the obvious targets were quickly depleted. Digital prospectors lured by the promise of gold are now arriving to find a very different market—one rife with competition and few obvious deposits to mine.

    Recent studies have shown that we tend to limit our usage to a few core applications and the bulk of apps never even get opened. So despite newspapers and magazines hailing the iPad as the saviour of the publishing industry, does it really make business sense to jump on the application bandwagon? If not, what are the alternatives?

    In this keynote, Andy Budd will look at the current state of the mobile web, how we got here and where we go next. He will explore the new opportunities that have opened up for the field of user experience design, but will caution that not every mobile experience needs to start with an app.

    http://www.iakonferenz.org/sessions/31

    —Huffduffed by adactio one year ago

  7. Designing the Wider Web

    The dominance of the desktop browser is over – the web has become wider. After so long painting in a tiny corner of the canvas, it’s time to broaden our approach.

    It’s understandable that the community is somewhat nervous about the changes ahead. So far, we’ve mostly responded by scratching around for device-specific tips, but this isn’t sustainable or scalable. We should transcend “platformism” and instead learn to design for diverse contexts, displays, connectivity, and inputs by breaking devices down into first principles. Instead of the defective dichotomy of the “desktop” and “mobile” web, designers should aim to create great user experiences using the truly fluid nature of the web.

    http://www.iakonferenz.org/sessions/6

    —Huffduffed by adactio one year ago

  8. Andy Budd: Mastering web user experience

    Andy tells us the best practices to employ when building your site for your target audience. Also discover what it takes for your designs to stand out.

    http://www.dormroomtycoon.com/andy-budd/

    —Huffduffed by adactio 2 years ago

  9. Luke Wroblewski — Designing Mobile Web Experiences » UIE Brain Sparks

    The surge in mobile technology is incredible. Manufacturers ship over a million touchscreen phones every day. These devices allow people to interact with the web in new ways. Users generally need something the can easily operate with “one thumb, one eyeball”. When they access your application or website, what kind of experience are you delivering? Are you risking frustrating your users?

    Luke Wroblewski, the former Chief Design Architect for Yahoo! and founder of Bagcheck, is at the forefront of the “mobile first” approach. Streamlining your design for mobile helps you focus on what is absolutely necessary. In this podcast, Luke joins Jared Spool in a discussion about designing mobile experiences.

    http://www.uie.com/brainsparks/2011/04/08/luke-wroblewski-designing-mobile-web-experiences/

    —Huffduffed by adactio 2 years ago

  10. The Music of Interaction Design

    While both music and design have theoretical underpinnings, they also share a certain ineffability. A musical masterpiece and an exceptionally crafted experience demand more than the simple application of theory. They also demand virtuosity. Designers must skilfully bring together clicks and gestures — the building blocks of interaction design — to form a meaningful experience. Although it’s simple to describe these components, we often resort to vague shorthands like ‘look & feel’ to explain what happens at the experiential layer. Similarly, composers rely on formalised technique to write music; yet ask what makes a piece remarkable and the answer will be similarly nebulous. In this session, we will examine parallels between music and interaction design, including harmony, genre, rhythm, fashion and emotion. Along the way, we will learn how that which defies easy definition can elevate digital and musical works from good to miraculous.

    • James Box
    • Cennydd Bowles

    —Huffduffed by adactio 2 years ago

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