adactio / tags / ux

Tagged with “ux” (63) activity chart

  1. The UX Intern Episode 1/12: Andy Budd

    Andy Budd is a veteran of the UX field, as one of the founding partners at Clearleft and author of CSS Mastery. We talk about his start into UX Design, the role of a formal education for UX Designers, as well as some UX ethical issues, and the difference between UX and UI Design.

    http://theuxintern.com/

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  2. Designing for Ubiquitous Computing—Bill Buxton (Build 2013)

    http://channel9.msdn.com/Events/Build/2013/2-402 Today, we see digital-based appliances and services appearing in different forms, places, and providing ever more diverse services. Improved attention to design has meant that complexity of the use of each has dropped dramatically, and yet, the collective complexity experienced across the spectrum of devices and scenarios from indoor to out, at home and on the go, is increasing significantly. Bill Buxton will share his perspectives on the premise that in this emerging world of ubiquitous computing, it is vital that devices, applications, and services are designed, from the start, by taking the other members of the ecosystem into account. Individually, they must offer great value, experience, and satisfaction, and combined, great design must derive value from all the other devices, applications, and services in the ecosystem, while continually reducing overall complexity.

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  3. Podcast: the Internet of Things should work like the Internet

    A chat about the future of UI/UX design with Alasdair Allan, Josh Marinacci and Tony Santos.

    http://radar.oreilly.com/2013/11/podcast-the-internet-of-things-should-work-like-the-internet.html

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  4. Karen McGrane’s Closing Plenary at IA Summit 2013

    The IA Summit closing plenary tradition started in 2005 as a way to bring the Summit to an end withan inquisitive session looking to the future of our practice and practitioners. The selection criteria for the closing plenary speaker is simple but important: an interesting voice from within our community with something meaningful to say about the direction of the practice.

    http://library.iasummit.org/podcasts/closing-plenary-2/

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  5. James & Per & Brad go future friendly - UX Podcast

    An interview with Brad Frost. Style guides, interface inventories, being future friendly, breaking silos and much more!

    http://uxpodcast.com/51-brad-frost-future-friendly/

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  6. Listen, Touch, Command

    Veronica Simmonds on sound online. Martin Howard, Bill Buxton, Stan Liebowitz, Philip Steadman and Jared Spool on the QWERTY keyboard. Jonty Sharples and Dan Vogel on gestural computing.

    http://www.cbc.ca/radio/podcasts/arts-culture/spark/

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  7. Jared Spool – Mobile & UX: Inside the Eye of the Perfect Storm Live! » UIE Brain Sparks

    This podcast is the recording of Jared’s keynote from UX Thursday Chicago.

    The world of web application design is expanding at a rapid rate. We’re now expected to design great experiences across a huge variety of platforms, from small screens to large displays. The flood of iPad applications and successful online businesses are showing our executives that design matters.

    Why is all this happening now? Where is it all going? UIE’s own Jared Spool will show you how four driving forces — market maturity, the emergence of experience, the Kano Model, and Sturgeon’s Law — are increasing the visibility and value of design in organizations everywhere. He’ll show you what the next generation of design teams will look like and how you’ll get there.

    Recorded: January, 2013

    http://www.uie.com/brainsparks/2013/05/02/jared-spool-mobile-ux-inside-the-eye-of-the-perfect-storm-live/

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  8. Captcha-22: When online security hurts sales

    Ticketmaster is ditching those hard-to-read letters and numbers, called captchas, that users must decipher to make a purchase. It’s switching to images, which are easier, faster and more secure.

    http://www.marketplace.org/topics/business/captcha-22-when-online-security-hurts-sales

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  9. The Quest for Emotional Engagement: Information Visualization | Johnny Holland

    Today on Radio Johnny Jeff Parks talks with Stephen Anderson, about his workshop at the 10th anniversary of UX Week hosted by Adaptive Path. Stephen shares how design patterns such as spreadsheets, lists, dashboards and grid views suffice for getting data onto a screen. However, when it comes to making sense of this data, these same patterns hold us back from designing great experiences! Generic patterns are poor substitutes for a good custom visualization, especially one designed for the content being displayed.

    http://johnnyholland.org/radio-johnny/the-quest-for-emotional-engagement-information-visualization/

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  10. Make It So: Interaction Design Lessons from Science Fiction with Nathan Shedroff & Chris Noessel » UIE Brain Sparks

    Science fiction films often take liberties with the technology that they display. After all, it is fiction. Though they can make up essentially whatever they want, technologies still need to be somewhat realistic to the audience. This influences the way that sci-fi technology is presented in film, but in turn, it’s how sci-fi influences technological advances in the real world.

    Nathan Shedroff, Chair of the MBA in Design Strategy Program at California College of the Arts, and Chris Noessel, Managing Director at Cooper, took it upon themselves to study the lessons that can be learned from science fiction. They analyzed a variety of interfaces from all different time periods of film and television. They discovered that when new technologies are developed and released to the market, people already have expectations of how it should work. This is based upon having already seen a similar, fictional technology.

    Of course, there are instances where the technology in film is all but an impossibility, or at least impractical in real life. This changes as gestural and voice recognition technologies become more advanced, but a lot of interfaces in sci-fi are developed simply for the “cool” factor. Even then, looking to these interfaces as a reference point can help focus a design.

    Nathan and Chris join Jared Spool to discuss their Rosenfeld Media book, Make It So: Interaction Design Lessons from Science Fiction in this podcast.

    https://www.uie.com/brainsparks/2012/10/24/make-it-so-interaction-design-lessons-from-science-fiction-with-nathan-shedroff-chris-noessel/

    —Huffduffed by adactio

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