This episode of Shop Talk was filmed before a live studio audience. Thanks to Dan & Cherrie Denney for inviting us down to Front-End Design Conference in St. Petersburg, Florida. Chris played the banjo a bit and Dave wore a Floridian shirt. It is a spectacular conference and a lot of fun was had.
Front-end developer extraordinaire Paul Irish joins Jen Simmons to discuss work process, tools and best-practices.
Are we being seduced by the animation and rich UI capabilities of modern browsers at the expense of the underlying platform of the Web?
We’ll explore this by looking at what the Web was, is now, and might become. We’ll look at examples of exciting user interfaces and sophisticated interactions. We’ll also examine some emerging techniques for providing rich user interactions without hurting the web or killing kittens.
Phil Hawksworth, Technical Director, R/GA
After several years working on web applications and consulting on web best practices at technology companies such as Verisign, VMware and BT, Phil made the move into the agency world where he managed development teams and architected solutions on projects for clients including of eBay, Sony and BP.
Phil Hawksworth is a Technical Director at R/GA and enjoys talking about himself in the third person.
A presentation on interaction design from An Event Apart 2010.
Interaction is the secret sauce of the web. Understanding interaction is key to understanding the web as its own medium—it’s not print, it’s not television, and it’s certainly not the desktop.
Some of the most important design decisions happen in code. In 2009, I gave a talk at the Build conference in Belfast with what I thought was a fairly uncontroversial premise: web designers should write code. Since then, the subject has sparked more than a few debates, including a particular heated pile-on when Elliot Jay Stocks tweeted that he was "shocked that in 2010 I’m still coming across ‘web designers’ who can’t code their own designs. No excuse." In a recent interview, Jonathan Ive said "It’s very hard to learn about materials academically, by reading about them or watching videos about them; the only way you truly understand a material is by making things with it." He’s talking about product design, but the principle is just as relevant to the Web (if not more so). "The best design explicitly acknowledges that you cannot disconnect the form from the material—the material informs the form…. Because when an object’s materials, the materials’ processes and the form are all perfectly aligned…. People recognize that object as authentic and real in a very particular way." As our industry grows and roles get more specialized, it’s possible to become a "web designer" without more than a cursory understanding of the fundamental building materials of the Web: the code. Is this just the price of progress? Are the days of the web craftsman soon to be in the past? Or is a hybrid approach to web design and development something worth preserve?
- Jenn Lukas
- Ethan Marcotte
- Ryan Sims
- Wilson Miner
A presentation on taking a more relaxed stance about web development and a call for less arguing and more productive use of our talents when talking about web standards. Given at the London Web Meetup.
This week Kevin Yank (@sentience) chats with Paul Irish (@paul_irish), Google Chrome Developer Relations guy, jQuery guy, and Modernizr guy, about how to detect the features supported by browsers, and what to do about the features you can’t detect.
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