adactio / tags / gaming

Tagged with “gaming” (31) activity chart

  1. Anki robotics founder Boris Sofman on why it’s a small leap from zippy toys to self-drive cars

    This week on Tech Weekly with Aleks Krotoski we discuss the reasons behind a rush by the UK government to get new data laws on the statute before the summer recess of parliament. Aleks speaks to Jim Killock executive director of the Open Rights Group about the dangers of rushing such important legislation and why this might endanger our civil liberties and rights as consumers.

    Aleks is also joined by the Guardian tech team in the form of Samuel Gibbs and Shiona Tregaskis to discuss Amazon’s recent application in the US to test out its drone delivery system Prime Air and Guardian games editor Keith Stuart give his top five tips for those who have just returned to the world of gaming and are nervous about picking up a controller.

    Finally Guardian technology editor Charles Arthur meets Boris Sofman, founder of the robotics company Anki. Boris discusses the recent launch of his Anki Drive toy cars and why the technology running is not so different to the technology behind Google’s self-drive car.

    http://www.theguardian.com/technology/audio/2014/jul/16/anki-robotics-podcast

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  2. Spark 246, CBC Radio

    Are you ready to run your own cloud? Be your own Windows XP tech support? Watch total strangers play video games? Debate whether it’s possible to design things for forever on the internet?

    http://www.cbc.ca/spark/episodes/2014/03/30/spark-246/

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  3. Looking Sideways Episode 6 — Leila Johnston

    It’s episode 6! We’re officially into the high single digits. In this episode, I speak to writer, publisher, producer, maker and all round difficult-to-pigeonhole person, Leila Johnston. We talk about play, and making for the sake of it; that bit in the venn diagram where geeks and sci-fi cross over; the future, and what it means without the past; grassroots movements and the consumer experience; coding because you have to, and experts vs ignorance.

    Plus – in what is becoming a regular feature – more holiday tips.

    Hack Circus

    Sandy Noble’s Linear Clock

    Leila at TEDx Brighton

    Warhammer and Warhammer 40K

    Sarah Angliss in Wired

    Alex May on the ZX Spectrum

    Holiday tips! Acoustic Mirrors at Dungeoness, and Goonhilly Satellite Earth Station, Lizard Peninsula

    Leila’s website, Finalbullet.com

    http://andrewsleigh.com/1651

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  4. Wanna Play? Computer Gamers Help Push Frontier Of Brain Research

    Computer games aren’t just for fun anymore — they’re also valuable research tools. Scientists are taking complex problems — like trying to figure out how proteins fold and how neural networks work — and turning them into engaging games. And they need your help.

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  5. In Japan, Mobile Startups Take Gaming To Next Level : NPR

    An estimated one out of every three Japanese are signed up to play games on their cell phones, helping to grow a mobile gaming juggernaut that’s currently dominated by a few Japanese startups. Now, those same startups are eyeing a new playing field — the U.S.

    http://www.npr.org/2012/08/23/159575805/in-japan-mobile-startups-take-gaming-to-next-level

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  6. The Culture Of Gaming, Episode 1

    Aleks Krotoski examines how computer gaming is affecting our culture – by creating genuine works of art, by altering our notions of storytelling, and by simple virtue of being the cultural medium many people spend most time attached to.

    Computer or videogames have been around for 40 years, but the wider cultural implications have tended to be glossed over in favour of discussion of the size of the gaming economy and concerns about games’ social impact.

    Yet in recent years the artfulness of games has grown so much that the Smithsonian in Washington DC is now hosting a major exhibition of gaming art.

    New technology and the spread of games to phones, tablets and PCs are creating millions of new users.

    The immersive possibilities of this uniquely-interactive medium are just being explored.

    http://www.bbc.co.uk/programmes/p00wq5md

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  7. Shift Run Stop – Episode 63: Dave Gorman

    Shift Run Stop is a free comedy podcast full to the brim with games, geeks and special guests.

    Share our pleasure chatting about magic, coincidences and games with the fascinating Dave Gorman, then feel our pain as a tarry soft drink promotes the question: "What IS ‘malt’ anyway?"

    Yes, it’s like a trip back in time to the early days of the show, as once again we find ourselves hijacking someone else’s office without asking, scouring the local shop for Drinks Most Likely to Withstand Nuclear Strike, and talking to someone in a room with terrible acoustics, in this all-new yet reassuringly familiar edition of Shift Run Stop.

    http://shiftrunstop.co.uk/2012/07/05/episode-63-dave-gorman/

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  8. Guns, Girls and Games

    More women are playing online video games than ever before, but life can be tough for them in this male-dominated world. For Assignment, James Fletcher reports. Strong language throughout.

    http://www.bbc.co.uk/podcasts/series/docarchive

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  9. Spark 177 —€“ March 25, 2012

    This week on Spark:€“ We find out all about Angelina, the AI program that designs simple video games from scratch. Also, how to make robots more lovable, how a Roomba can work in harmony with your cat, and whether humans are tempted to destroy robots if given the chance. More robot fever, on Spark!

    Michael Cook is a PhD student at Imperial College, and he’s fascinated by video games. He’s also fascinated by artificial intelligence, and he’s fascinated by creativity. And so, he’s found the perfect research – exploring whether Angelina, an artificial intelligence program he’s created, can design video games from scratch.

    We know that human beings attach emotions to robots. We tend to think of them as anthropomorphic, even if we know they’re not alive. Young designer Julia Ringler wanted to know if humans would actually hurt robots, given the chance and how humans would feel about doing it. She engineered an experiment to find out.

    As we move towards a future with robots and smart devices everywhere, the focus is usually on designing these objects to be as smart as people. But what if we created them instead to be as smart as a puppies? That’s a design philosophy Matt Jones embraces. He’s a principal at a design company called BERG and he wondered if it was possible to develop user interfaces to be well, a little more loveable. He calls his design theory “Be as smart as a puppy” (or BASAAP) – instead of designing for “artificial intelligence” we should emphasize “artificial empathy”.

    Carlos Asmat is a young Montreal engineer with an idea for a social networking service: a social network for robots. As we get more and more ‘smart’ objects in our environment – from sensors to Roomba robots – what would happen if you could connect those objects so they can share updates and data?

    http://www.cbc.ca/spark/2012/03/spark-177-march-25-2012/

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  10. Fantasy Freaks and Gaming Geeks | MIT Comparative Media Studies

    Ethan Gilsdorf discussed some of the themes of his new book, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, a blend of travelogue, pop culture analysis, and memoir as forty-year-old former D&D addict Gilsdorf crisscrosses America, the world, and other worlds—from Boston to Wisconsin, France to New Zealand, and Planet Earth to the realm of Aggramar. He asks: Who are these gamers and fantasy fans? What explains the irresistible appeal of such "escapist" adventures? How do the players balance their escapist urges with the kingdom of adulthood?

    Gilsdorf talked about the culture’s discomfort with the geek/nerd/gamer stereotype and looked at society’s ambivalent relationship with gaming and fantasy play, and the origins of that prejudice, as well as the author’s own past misgivings and final acceptance of his "geek" identity.

    http://cms.mit.edu/news/2009/09/podcast_fantasy_freaks_and_gam.php

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