This practical presentation is aimed at helping you get your mobile services into customers’ hands early in the design process, and the different ways of exploring mobile user experiences to better inform your design.
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Tagged with “wireframes”
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UX Australia 2011 - Mobile user experience: Methods and tools
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Creative Expert #31: Ryan Stewart - Adobe Flash Catalyst
This week we’re joined by Ryan Stewart, Adobe Platform Evangelist who shares the gospel of Flash Catalyst. Adobe defines Catalyst as: “a new professional interaction design tool for rapidly creating user interfaces without coding.” | duration 50:57
http://www.creativexpert.com/2009/07/22/ryan-stewart-31-adobe-flash-catalyst/
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SpoolCast: Achieving Pattern and Component Reuse with Nathan Curtis
In our discussion, Nathan and I first defined design pattern libraries and component libraries. A pattern library is a repository for ideas and solutions to design interaction problems. Component libraries are comprised of actual functioning parts with real code. An example would be a log-in process. Your pattern would define the experience of logging into your application, from the interaction, and often visual standpoint. Your component would be the chunk of code that represents the set of fields and controls that can be replicated across your organization’s web properties, so that you can easily create a consistent experience for your users, no matter where they may enter your system.
