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Tagged with “web applications” (2) activity chart

  1. The Seven Rules for Great Web Application Design

    In this lively and interactive session, Robert Hoekman, Jr., the author of ‘Designing the Obvious’ and ‘Designing the Moment’, uses the audience to reveal the 7 essential design principles for achieving great application design and the psychology behind them. And he does it all without a single bullet point (gasp!).

    —Huffduffed by Indyplanets 4 years ago

  2. SpoolCast: Achieving Pattern and Component Reuse with Nathan Curtis

    In our discussion, Nathan and I first defined design pattern libraries and component libraries. A pattern library is a repository for ideas and solutions to design interaction problems. Component libraries are comprised of actual functioning parts with real code. An example would be a log-in process. Your pattern would define the experience of logging into your application, from the interaction, and often visual standpoint. Your component would be the chunk of code that represents the set of fields and controls that can be replicated across your organization’s web properties, so that you can easily create a consistent experience for your users, no matter where they may enter your system.

    http://www.uie.com/brainsparks/2009/01/21/spoolcast-achieving-pattern-and-component-reuse-with-nathan-curtis/

    —Huffduffed by Clampants 4 years ago