Tom Armitage on CBC Radio

"This afternoon, I interviewed Tom Armitage. He’s a software designer who recently came to our attention because of a talk he gave recently, called "If Gamers Ran the World." In it, he puts forth the idea that in another 10 years, leaders who are the same age as Barack Obama or British Conservative Party leader David Cameron are now, will be children of the 1970s, and as such, more than likely the first leaders who grew up with video games as a core part of their way of interact with the world around them. What would that mean for how they would behave as leaders? A shorter version of this interview airs on the Jan 7th and 10th episode of Spark" — http://www.cbc.ca/spark/blog/2009/01/full_interview_tom_armitage.html

Also huffduffed as…

  1. Tom Armitage on CBC Radio

    —Huffduffed by boxman on December 7th, 2012

  2. Tom Armitage on CBC Radio

    —Huffduffed by adactio on January 9th, 2009

  3. Tom Armitage on CBC Radio

    —Huffduffed by zzot on April 23rd, 2013

Possibly related…

  1. On The Media: Transcript of “The Future of Gaming” (December 31, 2010)

    The Future of Gaming December 31, 2010

    Video Games are seeping into nearly every part of our lives, and game designers are trying to seize the opportunity to imbue these games with newfound meaning and purpose. Brooke talks to game designers and futurists about where games are going and how they are shaping the future of collaboration.

    Click HERE for the full version of Jane McGonigal’s Ted Talk Click HERE for the full version of Jesse Schell’s DICE talk.

    —Huffduffed by jessewillis 2 years ago

  2. Gamification: why shouldn’t life be a game? - Future Tense - ABC Radio National (Australian Broadcasting Corporation)

    There are lots of examples of how games and a sense of play can engage people. But as the barriers between the gaming world and the real world break down, does that mean we can use more aspects of gaming in our everyday lives? The idea of gamification—using game mechanics to make changes in the real world—is growing. But is it possible to turn everything into a game?

    http://www.abc.net.au/radionational/programs/futuretense/gamification-why-shouldnt-life-be-a-game/3667492

    —Huffduffed by theJBJshow one year ago

  3. A Life Well Wasted: Why Game?

    Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking game designer who lives sustainably with his family of four on $14,000 a year, and gets a first-hand account of what it’s like to work on terrible games (and what it’s like to get terrible reviews) from an anonymous game developer.

    http://alifewellwasted.com/2009/04/29/episode-3-why-game/

    —Huffduffed by Nath101 2 years ago