Tagged with “ux” (54) activity chart

  1. How to teach yourself service design: Three years of lessons learnt « Service Design 2012

    A couple of years ago we decided that our vision at Optimal Usability was to help transform New Zealand organisations into providers of world-class customer experiences. We quickly came to the conclusion that world-class experience is almost always across channels, and while we had done lots of projects with different channels, very few were about researching and designing the end-to-end experience.

    This was about the same time that service design was gaining some currency as an umbrella term for cross-channel customer experience.

    We figured that we really needed to bone up on what service design was, and how it applied to what we did. The resulting journey took us 3 years and we discovered a lot about how to “learn service design”. Some innovative approaches included spending 3 months doing service design on ourselves, interviewing CEOs of service design companies and conducting internal knowledge sharing sessions.

    In this presentation I’ll share our journey, our lessons and our mistakes; and give you some ideas that you can try.

    Presented by Trent Mankelow

    http://www.uxaustralia.com.au/servicedesign-2012/how-to-teach-yourself-service-design

    —Huffduffed by briansuda one week ago

  2. The value of consciously designed services « Service Design 2012

    We can get caught up in researching, designing and launching services, and totally forget the impact the conscious design of services is having on real people. Let this cease!

    Using stories from Australia and around the world, this talk provides tangible examples of the impact service design is having on customers, staff and organisations in a range of different sectors.

    Presented by Iain Barker

    http://www.uxaustralia.com.au/servicedesign-2012/the-value-of-consciously-designed-services

    —Huffduffed by briansuda one week ago

  3. How to transform vision into value « Service Design 2012

    This presentation shines the light on what’s missing in turning a customer experience vision into tangible business value. How do you use all that is good and useful from typical customer experience approaches? How do you add commercial rigour and the hard core analytics in a way that one competency doesn’t dominate the other? What is the secret in bringing together the skills and perspectives that result in a great customer experience and an equally great commercial outcome?

    Presented by Damian Kernahan

    http://www.uxaustralia.com.au/servicedesign-2012/value-networks

    —Huffduffed by briansuda one week ago

  4. Jared Spool – Mobile & UX: Inside the Eye of the Perfect Storm Live! » UIE Brain Sparks

    This podcast is the recording of Jared’s keynote from UX Thursday Chicago.

    The world of web application design is expanding at a rapid rate. We’re now expected to design great experiences across a huge variety of platforms, from small screens to large displays. The flood of iPad applications and successful online businesses are showing our executives that design matters.

    Why is all this happening now? Where is it all going? UIE’s own Jared Spool will show you how four driving forces — market maturity, the emergence of experience, the Kano Model, and Sturgeon’s Law — are increasing the visibility and value of design in organizations everywhere. He’ll show you what the next generation of design teams will look like and how you’ll get there.

    Recorded: January, 2013

    http://www.uie.com/brainsparks/2013/05/02/jared-spool-mobile-ux-inside-the-eye-of-the-perfect-storm-live/

    —Huffduffed by adactio one month ago

  5. Captcha-22: When online security hurts sales

    Ticketmaster is ditching those hard-to-read letters and numbers, called captchas, that users must decipher to make a purchase. It’s switching to images, which are easier, faster and more secure.

    http://www.marketplace.org/topics/business/captcha-22-when-online-security-hurts-sales

    —Huffduffed by adactio 4 months ago

  6. The Quest for Emotional Engagement: Information Visualization | Johnny Holland

    Today on Radio Johnny Jeff Parks talks with Stephen Anderson, about his workshop at the 10th anniversary of UX Week hosted by Adaptive Path. Stephen shares how design patterns such as spreadsheets, lists, dashboards and grid views suffice for getting data onto a screen. However, when it comes to making sense of this data, these same patterns hold us back from designing great experiences! Generic patterns are poor substitutes for a good custom visualization, especially one designed for the content being displayed.

    http://johnnyholland.org/radio-johnny/the-quest-for-emotional-engagement-information-visualization/

    —Huffduffed by adactio 4 months ago

  7. 5by5 | The Big Web Show #59: Mike Monteiro

    5by5 - The Big Web Show #59: Mike Monteiro

    http://5by5.tv/bigwebshow/59

    —Huffduffed by briansuda 7 months ago

  8. Make It So: Interaction Design Lessons from Science Fiction with Nathan Shedroff & Chris Noessel » UIE Brain Sparks

    Science fiction films often take liberties with the technology that they display. After all, it is fiction. Though they can make up essentially whatever they want, technologies still need to be somewhat realistic to the audience. This influences the way that sci-fi technology is presented in film, but in turn, it’s how sci-fi influences technological advances in the real world.

    Nathan Shedroff, Chair of the MBA in Design Strategy Program at California College of the Arts, and Chris Noessel, Managing Director at Cooper, took it upon themselves to study the lessons that can be learned from science fiction. They analyzed a variety of interfaces from all different time periods of film and television. They discovered that when new technologies are developed and released to the market, people already have expectations of how it should work. This is based upon having already seen a similar, fictional technology.

    Of course, there are instances where the technology in film is all but an impossibility, or at least impractical in real life. This changes as gestural and voice recognition technologies become more advanced, but a lot of interfaces in sci-fi are developed simply for the “cool” factor. Even then, looking to these interfaces as a reference point can help focus a design.

    Nathan and Chris join Jared Spool to discuss their Rosenfeld Media book, Make It So: Interaction Design Lessons from Science Fiction in this podcast.

    https://www.uie.com/brainsparks/2012/10/24/make-it-so-interaction-design-lessons-from-science-fiction-with-nathan-shedroff-chris-noessel/

    —Huffduffed by adactio 7 months ago

  9. The Best Interface is No Interface

    Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.

    This week, Jeff talks to Golden Krishna about his belief that the best interface is no interface. We talk about the necessity of UI’s and how modern technologies allow us to design interfaces that aren’t interfaces at all.

    http://fsm.bdconf.com/podcast/the-best-interface-is-no-interface

    —Huffduffed by adactio 7 months ago

  10. Nathan Curtis – Prototyping with HTML and CSS » UIE Brain Sparks

    Prototyping is an effective way to communicate design ideas. Static PDFs, PSDs, and wireframes can help get your point across but aren’t dynamic. Usually, any necessary changes are logged away as to-dos. They’re then taken back, fixed, and presented again.

    Nathan Curtis and the team at EightShapes are prototyping with HTML and CSS more in their design process. They find that employing these techniques leads to greater efficiency. Changes are updated as they’re being discussed, the team arrives at a consensus, and moves on.

    With many teams transitioning to an Agile development process, prototyping in HTML fits in perfectly. Being able to have discussions and make those design decisions in real time strengthens team cohesion.

    During this podcast, Nathan and Jared Spool discuss prototyping techniques in greater depth. Nathan is also presenting one of the daylong workshops at the User Interface 17 conference in Boston, November 5-7. For more information about Nathan’s and the other workshops, visit UIConf.com.

    http://www.uie.com/brainsparks/2012/08/30/nathan-curtis-prototyping-with-html-and-css/

    —Huffduffed by adactio 9 months ago

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