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Tagged with “creativity” (41) activity chart

  1. RSA - The RSA President’s Lecture: Why Creativity is the New Economy

    The RSA President’s Lecture: Why Creativity is the New Economy, (10th Sep 2012)

    We are living in a time of "Great Reset" - when economic crisis provides an opportunity to rethink virtually every aspect of our lives - from how and where we live, to how we work, to how we invest in individuals and infrastructure, to how we shape our cities and regions.

    Taking a deeper look at the forces reshaping our economy, and giving us a provocative new way to think about why we live as we do - and where we might be headed, Richard Florida shows how these forces, when combined, will spur a fresh era of growth and prosperity, define a new geography of progress, and create surprising opportunities for all of us.

    Using lessons from the last ten years to show how Creative Class theory has grown from a prediction to a prescription for an economy in turmoil, Florida argues the need for a new social compact to put us back on the path to economic growth. Florida’s Creative Compact commits to developing the full human potential and creative capabilities of every person, and suggests a new set of institutional supports to ensure a more robust and sustainable social system around the new world of work.

    Speaker: Dr Richard Florida, director, the Martin Prosperity Institute and Professor of Business and Creativity at the University of Toronto and NYU; senior editor, The Atlantic and is the author of several influential global best sellers, including the award-winning ‘The Rise of the Creative Class’.

    Introduced by: HRH The Princess Royal, RSA President.

    Chair: Luke Johnson, RSA Chair.

    http://www.thersa.org/events/audio-and-past-events/2012/why-creativity-is-the-new-economy

    —Huffduffed by briansuda 2 months ago

  2. Dan Ariely Talks Creativity and Dishonesty: Scientific American Podcast

    Dan Ariely is a professor of behavior economics at Duke University. His latest book, The (Honest) Truth about Dishonesty, explains how creativity makes us better liars—even to ourselves

    “Lots of us are able to cheat a little bit and still think of ourselves as honest people.” Dan Ariely is a professor of behavior economics at Duke University. His latest book, The (Honest) Truth About Dishonesty, explains how creativity makes us better liars—even to ourselves.

    “Dishonesty is all about the small acts we can take and then think, no, this not real cheating. So if you think that the main mechanism is rationalization, then what you come up with, and that’s what we find, is that we’re basically trying to balance feeling good about ourselves. On the one hand we get some satisfaction, some utility from thinking of ourselves as honest, moral, wonderful people. On the other hand we try to benefit from cheating.

    “So rationalization is what we allows you to live with some cheating and not pay a cost in terms of your own view of yourself.

    “What kind of people would be able to rationalize better than other people? Better storytellers, right? Creative people, right? Because if you’re creative, you find more ways to cheat and still yourself a story about why this is okay.”

    http://www.scientificamerican.com/podcast/episode.cfm?id=dan-ariely-talks-creativity-and-dis-12-12-29

    —Huffduffed by adactio 4 months ago

  3. Four Thought: Tom Armitage: The Coded World

    Designer and technologist Tom Armitage argues that learning to write computer code means learning to think in a modern way, and that it should spur creativity: the possibility of doing entirely new things.

    http://www.bbc.co.uk/podcasts/series/fourthought

    —Huffduffed by adactio 4 months ago

  4. Craft, Parenting and Cheese with Jon Hicks – Episode 29 « Creatiplicity

    I’ve been reading the journal of Jon Hicks for about seven years, so it was an absolute pleasure to have him join for an episode. We talked design, parenting, co-working and cheese. I hope you enjoy the conversation as much as I did.

    http://creatiplicity.com/2012/craft-parenting-and-cheese-with-jon-hicks-episode-29/

    —Huffduffed by adactio 7 months ago

  5. Making Friends: On Toys and Toymaking

    Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.

    Toymaking is not an idle habit. Toys are a fertile ground for creators to work in. They offer a playful space to experiment and explore. They are a safe ground to experiment with new techniques, skills, or ideas. Though they emerge from no particular purpose, they expose purpose and meaning through their making. Toymaking ranges from making realistic simulations of life to producing highly abstract playthings. And everyone who makes things - out of paper, wood, metal, plastic, or code - has something to gain from making them.

    Trying to draw a thread through what, it turns out, has been a lifetime first shaped by toymaking, and then spent making toys in idle moments, Tom will take in (amongst other things) woodwork, Markov chains, state-machines and fiddle-sticks, to examine the values of toys and toymaking to 21st-century creators.

    http://2012.dconstruct.org/conference/armitage/

    Tom Armitage is a game designer at Hide & Seek. He’s also a hacker in the true sense of the word, wrangling code to create a Twitter account for Tower Bridge and print out eight years of links.

    He writes on his blog Infovore (and elsewhere) about code and play. You should read it. It’s excellent.

    He also talks about games, technology and social software.

    —Huffduffed by dConstruct 8 months ago

  6. Pixels, People, and Play

    Seb is known for large scale installations and events that bring people together using technology, like his interactive digital fireworks, glowstick voting, and PixelPhones - a system that connects all the smart phones together, turning each member of the audience into a single pixel of a huge pulsating display.

    Hardware and software is evolving so fast that creative coders can barely keep up, and we’ve just scratched the surface of what depth sensors, projectors and smart phones are capable of.

    In this down to earth session, Seb will explore how technology can create huge interactive playful events and encourage a sense of community rather than everyone having a private experience with their own screens.

    http://2012.dconstruct.org/conference/lee-delisle/

    There’s a good chance that you’ve seen Seb before: he travels the world spreading his infectious enthusiasm for coding and teaching others how to join in the fun. He’s one of those technology-agnostic creators. He used to do a lot of work in Flash. These days he’s more likely to be using JavaScript or Processing or Corona or whatever cutting-edge technology has currently got him all excited.

    Lest you think that Seb dabbles only in the realm of pixels, he has been known to use the physical world as his canvas too, making digital fireworks and projections with Processing.

    —Huffduffed by dConstruct 8 months ago

  7. How Cafe Culture Helped Make Good Ideas Happen : NPR

    It is easy to talk about great ideas as if they were light-bulb moments —€” sudden epiphanies where everything comes together for you. But Steven Johnson, author of Where Good Ideas Come From, says the great ideas of the past have taken a lot more hanging out than you’d expect.

    http://www.npr.org/templates/story/story.php?storyId=130595037&ps=rs

    —Huffduffed by adactio 11 months ago

  8. Searching For The Origins of Creativity : NPR

    From Darwin’s theory of evolution to the invention of YouTube, what factors play a role in innovation? Is there such a thing as an idea whose time has come? Steven Johnson, author of Where Good Ideas Come From, talks about great conceptual advances and how to foster creativity.

    http://www.npr.org/2010/12/24/132311762/Searching-For-The-Origins-of-Creativity?ps=rs

    —Huffduffed by adactio 11 months ago

  9. Everything Is a Remix, so Steal Like an Artist

    While many have described the new world of remix culture where “nothing is original,” few have provided practical advice for those of us who find ourselves living and making things in it. Join filmmaker Kirby Ferguson (creator of the video series EVERYTHING IS A REMIX) and artist Austin Kleon (author of NEWSPAPER BLACKOUT and STEAL LIKE AN ARTIST) as they show clips from Kirby’s work and discuss how one best goes about being a creator in the digital age.

    —Huffduffed by adactio one year ago

  10. ‘How Creativity Works’: It’s All In Your Imagination

    What makes people creative? What gives some of us the ability to create work that captivates the eyes, minds and hearts of others? Jonah Lehrer, a writer specializing in neuroscience, addresses that question in his new book, Imagine: How Creativity Works.

    Lehrer defines creativity broadly, considering everything from the invention of masking tape to breakthroughs in mathematics; from memorable ad campaigns to Shakespearean tragedies. He finds that the conditions that favor creativity — our brains, our times, our buildings, our cities — are equally broad.

    Lehrer joins NPR’s Robert Siegel to talk about the creative process — where great ideas come from, how to foster them, and what to do when you inevitably get stuck.

    Imagine How Creativity Works by Jonah Lehrer Hardcover, 256 pages | purchase nonfiction history & society science & health business & economy MORE ON THIS BOOK: NPR reviews, interviews and more Read an excerpt Interview Highlights

    On comparing Shakespeare with the inventor of masking tape

    "I think we absolutely can lump them all together. I think one of the mistakes we’ve made in talking about creativity is we’ve assumed it’s a single verb — that when people are creative they’re just doing one particular kind of thinking. But looking at creativity from the perspective of the brain, we can see that creativity is actually a bundle of distinct mental processes.

    "… Whether you’re writing a Shakespearean tragedy, or trying to come up with a new graphic design or writing a piece of software, how we think about the problem should depend on the problem itself. Creativity is really a catch-all term for a variety of very different kinds of thinking."

    On how Steve Jobs redesigned Pixar studios to maximize collaboration and creativity

    "The original design for the Pixar studios consisted of three separate buildings, where they’d put the computer scientists in one building, and the animators in a second building and the third building would contain everybody else: the directors, the editors and so on. Steve realized that that was a terrible idea; that the real challenge of Pixar was getting people from these different cultures — these computer scientists and these cartoonists — to work together, to really collaborate. And so he insisted that Pixar studios just be one vast, cavernous space."

    On forcing people to meet and mingle … even if it’s in the bathroom

    "[Jobs] insisted there be only two bathrooms in the entire Pixar studios, and that these would be in the central space. And of course this is very inconvenient. No one wants to have to walk 15 minutes to go to the bathroom. And yet Steve insisted that this is the one place everyone has to go every day. And now you can talk to people at Pixar and they all have their ‘bathroom story.’ They all talk about the great conversation they had while washing their hands.

    " … He wanted there to be mixing. He knew that the human friction makes the sparks, and that when you’re talking about a creative endeavor that requires people from different cultures to come together, you have to force them to mix; that our natural tendency is to stay isolated, to talk to people who are just like us, who speak our private languages, who understand our problems. But that’s a big mistake. And so his design was to force people to come together even if it was just going to be in the bathroom."

    Nina Subin/Courtesy Houghton Mifflin Harcourt Jonah Lehrer is a contributing editor at Wired magazine and the author of How We Decide and Proust Was a Neuroscientist. On why you should stop trying to harness your brain, and instead help your brain get out of its harness

    "The question becomes, what happens if you hit the wall? Because we’ve all got experience with this. You’re working on a creative problem, and then all of a sudden that feeling of progress disappears … What you should do then — when you hit the wall — is get away from your desk. Step away from the office. Take a long walk. Daydream. Find some way to relax. Get those alpha waves. Alpha waves are a signal in the brain that’s closely correlated with states of relaxation. And what scientists have found is that when people are relaxed, they’re much more likely to have those big ‘A ha!’ moments, those moments of insight where these seemingly impossible problems get solved. So when you hit the wall, the best thing you can do is probably take a very long, warm shower. The answer will only arrive once you stop looking for it."

    On the relationship between creativity and originality — and being triggered by other people’s ideas

    "The brain is just an endless knot of connections. And a creative thought is simply … a network that’s connecting itself in a new way. Sometimes it’s triggered by a misreading of an old novel. Sometimes it’s triggered by a random thought walking down the street, or bumping into someone in the bathroom of the studio. There are all sorts of ways seemingly old ideas can get reassembled in a new way."

    On the creative processes that resulted in Nike’s "Just Do It" campaign

    "This is a great story from Dan Wieden at Wieden+Kennedy, the very honored Portland ad firm. … He’d come up with seven videos for the new Nike ad campaign. … He knew these different videos which featured different sports needed a shared slogan. But he just couldn’t think of the slogan. … At some point during the day, somebody must’ve mentioned Norman Mailer to him. And so Norman Mailer was in the back of his head somewhere.

    "It’s near midnight. His deadline’s approaching. He’s really, really frustrated at this point because he can’t come up with this damn slogan. And then suddenly he thinks of Norman Mailer. He remembers Norman Mailer wrote this book called The Executioner’s Song about Gary Gilmore. And he remembers Gary Gilmore’s last words right before he’s executed by a firing squad in Utah. His last words were, ‘Let’s do it.’

    "And Dan Wieden thinks to himself, Geez, that’s pretty brave. That’s a pretty brave sentiment to have right before you die — to just get it over with. But he realizes ‘Let’s Do It’ isn’t quite right, so he tweaks one word. And there you get ‘Just Do It.’ … But that’s a perfect example of how, in a sense, that’s an old idea. It was a line in a Norman Mailer book, and he tweaked it ever so slightly. He substituted one word and came up with one of the most influential advertising slogans of the second half of the 20th century."

    —Huffduffed by briansuda one year ago

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