KurtL / tags / gaming

Tagged with “gaming” (4) activity chart

  1. Spark 177 —€“ March 25, 2012

    This week on Spark:€“ We find out all about Angelina, the AI program that designs simple video games from scratch. Also, how to make robots more lovable, how a Roomba can work in harmony with your cat, and whether humans are tempted to destroy robots if given the chance. More robot fever, on Spark!

    Michael Cook is a PhD student at Imperial College, and he’s fascinated by video games. He’s also fascinated by artificial intelligence, and he’s fascinated by creativity. And so, he’s found the perfect research – exploring whether Angelina, an artificial intelligence program he’s created, can design video games from scratch.

    We know that human beings attach emotions to robots. We tend to think of them as anthropomorphic, even if we know they’re not alive. Young designer Julia Ringler wanted to know if humans would actually hurt robots, given the chance and how humans would feel about doing it. She engineered an experiment to find out.

    As we move towards a future with robots and smart devices everywhere, the focus is usually on designing these objects to be as smart as people. But what if we created them instead to be as smart as a puppies? That’s a design philosophy Matt Jones embraces. He’s a principal at a design company called BERG and he wondered if it was possible to develop user interfaces to be well, a little more loveable. He calls his design theory “Be as smart as a puppy” (or BASAAP) – instead of designing for “artificial intelligence” we should emphasize “artificial empathy”.

    Carlos Asmat is a young Montreal engineer with an idea for a social networking service: a social network for robots. As we get more and more ‘smart’ objects in our environment – from sensors to Roomba robots – what would happen if you could connect those objects so they can share updates and data?

    http://www.cbc.ca/spark/2012/03/spark-177-march-25-2012/

    —Huffduffed by KurtL one year ago

  2. Gamification: why shouldn’t life be a game? - Future Tense - ABC Radio National (Australian Broadcasting Corporation)

    There are lots of examples of how games and a sense of play can engage people. But as the barriers between the gaming world and the real world break down, does that mean we can use more aspects of gaming in our everyday lives? The idea of gamification—using game mechanics to make changes in the real world—is growing. But is it possible to turn everything into a game?

    http://www.abc.net.au/radionational/programs/futuretense/gamification-why-shouldnt-life-be-a-game/3667492

    —Huffduffed by KurtL one year ago

  3. The Atlantic Meets The Pacific: Exploring the Future of Gaming and Alternate Realities with Will Wright

    Will Wright, creator of the Sims and the Spore, talks about the future of video games and digital learning in this conversation with Alexis Madrigal of The Atlantic. This program is part of The Atlantic Meets The Pacific, sponsored by the Atlantic and UC San Diego. Series: "The Atlantic Meets The Pacific".

    http://www.uctv.tv/search-details.aspx?showID=22776

    —Huffduffed by KurtL one year ago

  4. Cow Clicker Founder: If You Can’t Ruin It, Destroy It : NPR

    Zynga, the company behind popular Facebook games such as Farmville and Cityville, is expected to have its initial public offering before the end of the year. Zynga is a phenomenon. More than 200 million people play its games each month. One person who doesn’t feel Zynga’s success is cause for celebration is video game designer Ian Bogost. Bogost thinks Zynga’s games are mindless, designed to suck money out of players’ pockets. To make his point he created a parody game of his own. As On the Media’s P.J. Vogt reports, what Bogost didn’t expect is that his satire would become one of the most popular games he’s ever made.

    http://www.npr.org/2011/11/18/142518949/cow-clicker-founder-if-you-cant-ruin-it-destroy-it

    —Huffduffed by KurtL one year ago