In this episode of Happy Monday, Sarah Parmenter and Josh Long chat with their friend, designer and illustrator Frank Chimero.
http://www.happymondaypodcast.com/index.php/episodes/frank-chimero
In this episode of Happy Monday, Sarah Parmenter and Josh Long chat with their friend, designer and illustrator Frank Chimero.
http://www.happymondaypodcast.com/index.php/episodes/frank-chimero
Tagged with happy monday web design book:author=frank chimero
The Non-Breaking Space Show is a podcast by Christopher Schmitt, Dave McFarland, Chris Enns interviewing the best and brightest of the web.
Our guest for this episode is Dan Cederholm.
Dan is a designer, author, speaker, husband, and father living in Salem, Massachusetts. He is the Founder and Principal of SimpleBits, LLC, a tiny web design studio, and co-founder and designer of Dribbble, a vibrant community for sharing screenshots of your work. Dan is a recognized expert in the field of standards-based web design and has worked with YouTube, Microsoft, Google, MTV, ESPN, and others. He has authored four books including “CSS3 For Web Designers”, “Handcrafted CSS”, “Bulletproof Web Design”, and “Web Standards Solutions”. In early 2012, he received a TechFellow award for Product Design & Marketing. Dan enjoys sharing his simplistic approach to web design while spreading the word on the standards-based markup and style techniques he’s collected by speaking at conferences and events around the globe.
Khoi Vinh is a user experience designer, writer and speaker. For five years, he was the design director at NYTimes.com, where he led the in-house design team in user experience innovation for digital products of all kinds. For over a decade, he has published his thoughts on design, technology and culture at the widely-read blog Subtraction.com. He is the author of Ordering Disorder: Grid Principles for Web Design (New Riders), and he has lectured all over the world on design matters. Previously, Khoi was a co-founder of the award-winning New York design studio Behavior, LLC.
http://observermedia.designobserver.com/audio/khoi-vinh/32528/
Tagged with design observer interview book:author=khoi vinh
Deep in the recesses of the brain lies the most ancient of all our faculties: The Lizard brain; It’s a mysterious place of snap judgements and life-saving instincts. Design can reach it, but first let’s understand it, and maybe get to know ourselves and our audience along the way.
Tagged with language design naconf new adventures web design
Looking at the coming wave of ambient and glanceable technologies.
Tagged with design glanceable ambient computing pebble mobile google glass jack dorsey
What does your chair say about what you value? Designer Sebastian Deterding shows how our visions of morality and what the good life is are reflected in the design of objects around us.
Ken Segall, former creative director for NeXT and Apple, discusses his new book Insanely Simple: The Obsession That Drives Apple’s Success.
A data visualization, when done well, can be an incredibly powerful way to communicate information. It ultimately boils down to the choices you make in how to design and present the data. If you make the wrong choice you can run the risk of not accurately displaying the data or struggling to effectively tell its story.
Brian Suda, author of A Practical Guide to Designing with Data, believes experimentation is a big part of arriving at the right choices. As ideas end up on the cutting room floor, not only do you arrive at a great visualization, but you’re building your toolbox along the way. This practice and experimentation leaves you with a template to apply to future projects.
Essentially, arriving at the right choices now allows you to make better choices later. If you learn the best ways to represent different types of data, you can then apply that knowledge to any data sets you may have to visualize.
Brian will be sharing his insights on data visualizations in his virtual seminar, The Design Choices You Make for Information: How to Create Great Data Visualizations, on Thursday, May 17. You won’t want to miss out on Brian’s pragmatic tips and techniques. Save your spot in Brian’s seminar.
As always, we love to hear what you’re thinking. Share your thoughts with us in our comments section.
Discover the rules of thumb for finger-friendly design. Touch gestures are sweeping away buttons, menus and windows from mobile devices—and even from the next version of Windows. Find out why those familiar desktop widgets are weak replacements for manipulating content directly, and learn to craft touchscreen interfaces that effortlessly teach users new gesture vocabularies.
The challenge: gestures are invisible, without the visual cues offered by buttons and menus. As your touchscreen app sheds buttons, how do people figure out how to use the damn thing? Learn to lead your audience by the hand (and fingers) with practical techniques that make invisible gestures obvious. Designer Josh Clark (author of O’Reilly books "Tapworthy" and "Best iPhone Apps") mines a variety of surprising sources for interface inspiration and design patterns. Along the way, discover the subtle power of animation, why you should be playing lots more video games, and why a toddler is your best beta tester.
Josh Clark, Principal, Global Moxie
I’m a designer specializing in mobile design strategy and user experience. I’m author of the O’Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps." My outfit Global Moxie offers consulting services and training to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites.
Before the interwebs swallowed me up, I worked on a slew of national PBS programs at Boston’s WGBH. I shared my three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, I created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (My motto for fitness is the same for user experience: no pain, no pain.)
UX designer Amber Case will share insights from her research in cyborg anthropology and talk about what really makes us human.
Amber Case is a Cyborg Anthropologist currently working at Vertigo Software. She founded CyborgCamp, a conference on the future of humans and computers. Her main focus is on mobile software, augmented reality and data visualization, as these reduce the amount of time and space it takes for people to connect with information. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding. She formerly worked at global advertising agency. In 2010, she was named by Fast Company Magazine as one of the Most Influential Women in Tech.
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