Stefan Sagmeister (1962– ) is among today’s most important and influential graphic designers. Born in Austria, he has lived and worked in New York since 1993. Renowned for album covers, posters, installations and his recent book of life lessons, Things I have learned in my life so far, Sagmeister brings a fresh perspective to the role and work of a designer. In this podcast interview with Debbie Millman, he discusses his year away from his New York-based design practice, his personal time in Bali, as well as discussing his new, in-progress documentary film, Happiness.
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Tagged with “design”
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Design Matters: Stefan Sagmeister
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Design with Intent: How designers can influence behaviour
"Whatever we design - products, services, environments, systems - we have an opportunity to influence user behaviour. Bringing together ideas from different disciplines, ‘Design with Intent’ aims to give designers a way of addressing areas where influencing behaviour would provide benefits for users and for society in general - particularly, reducing the environmental impacts of product use. Slides available here: http://bit.ly/Vyn44"
Tagged with danlockton skillswap design userexperience
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Please Explain: Typography
Our latest Please Explain is all about typefaces and typography. Typeface designer Jonathan Hoefler, type designer and president of Hoefler & Frere-Jones and Steven Heller, co-chair of the MFA Designer as Author program at the School of Visual Arts and author of the VISUALS column for the New York Times Book Review, will explain how typefaces are created and why typography is important to communication and design.
http://www.wnyc.org/shows/lopate/episodes/2009/09/11/segments/140481
Tagged with steven heller jonathan hoefler typography design
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The Art and Science of Seductive Interactions — Stephen Anderson
Remember that “percentage complete” feature that LinkedIn implemented a few years ago, and how quickly this accelerated people filling out their profiles? It wasn’t a clever interface, IA, or technical prowess that made this a successful feature—it was basic human psychology. To be good UX professionals we need to crack open some psych 101 textbooks, learn what motivates people, and then bake these ideas into our designs.
Independent consultant Stephen P. Anderson looks at specific examples of sites who’ve designed serendipity, arousal, rewards and other seductive elements into their application, especially during the post sign-up process when it is so easy to lose people. Regardless of your current project, the principles behind these examples (from disciplines like social sciences, psychology, neuroscience and cognitive science) can be applied universally. Best of all, attendees will receive a special gift that makes it easy to bridge theory with tomorrow’s deadline.
Tagged with stephen anderson seduction psychology ux design interaction for:andybudd
