NPR’s Scott Simon talks with Jim Gladstone, author of Gladstone’s Games to Go: Verbal Volleys, Coin Contests, Dot Duels, and Other Games for Boredom-Free Days.
Tagged with “games”
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Gladstone’s ‘Games to Go’ : NPR
Tagged with games jim gladstone
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Games With Garfield: King of Tokyo
After the four of us played a rousing game of Richard and Iello’s (a French publisher) new release “King of Tokyo”, the crew took some time to record their first podcast in almost 4 months. Various gaming topics are covered including politics, interaction levels, multiplayer solitaire, and passive-aggressive play.
Tagged with games design richard garfield
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Mark Rosewater : Drive to Work #1 : Tempest
Magic the Gathering game design podcast from Mark Rosewater.
Tagged with magic the gathering games design
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Tom Francis on Dark Messiah of Might and Magic
"George Buckenham invited me on his podcast to tell him about a particular thing about a particular game I particularly loved. I picked a conceptually weird bit of logic from Dark Messiah of Might and Magic that makes kicking people more fun. It’s about five minutes."
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The Science of Fiction: Games in Fiction, Fiction in Games (with Leonard Richardson)
Leonard Richardson joins the show from across the Atlantic to talk about games as plot devices, generative content, storytelling, games which exploit the player, and dadaism. You may know Leonard as the creator of Robot Finds Kitten, the maintainer of Beautiful Soup and the author of Constellation Games, among his many other works.
Tagged with games writing dadaism leonard richardson
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Ludology Episode 3 - Catch the Leader
In this episode, Ryan and Geoff begin their series on balance. First up: Catch The Leader.
What exactly is Catch The Leader? When is it needed, if ever? When does it work and when doesn’t it?
http://ludology.libsyn.com/webpage/episode-3-catch-the-leader
Tagged with games boardgames design
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70 Decibels: Not Playing Games
In this episode we are joined about Stephen Hackett of 512Pixels.net and Ungeniused. Herein, we discuss his decision to not allow any games at all on his iPhone. He based his choice on a Steve Job’s quote on boredom. It’s a fascinating discussion on the choices we make to “fill time” and how sometimes, it might be a good thing to let your mind wander undistracted.
Tagged with stephen hackett games 512pixels
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Radiolab - Games
A good game—whether it’s a pro football playoff, or a family showdown on the kitchen table—can make you feel, at least for a little while, like your whole life hangs in the balance. This hour of Radiolab, Jad and Robert wonder why we get so invested in something so trivial. What is it about games that make them feel so pivotal?
We hear how a recurring dream about football turned into a real-life lesson for Stephen Dubner, we watch a chessboard turn into a playground where by-the-book moves give way to totally unpredictable possibilities, and we relive a moment where rooting for the underdog makes us rethink what a truly happy ending is.
Tagged with games science stephen dubner
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Ludus Novus » Blog Archive » Ludus Novus 021: Tin Medals
In this episode of the Ludus Novus podcast, [Gregory Weir discusses] achievements and how there are a lot more aspects to them than are immediately apparent.
* Games discussed: Alan Wake by Remedy Entertainment * Perfect Cell by MobigameThe music for this episode is “The Temple” by Out of Orion and is available under a Creative Commons Attribution-NonCommercial-Sharealike License.
http://ludusnovus.net/2011/03/17/ludus-novus-021-tin-medals/
Tagged with games videogames
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PC Gamer Podcast 51: Mine, Part Mine
[Tom Francis gets] to talk about what playing Deus Ex 3 was like, Rich gets to talk about what reviewing Dragon Age 2 was like, we discuss Bulletstorm’s stupidity, Shogun 2′s cleverity, and Battlefield 3 possibilities.
In which game can you part-own a mine? How hard can you throw something at someone’s head before they react? Are mages getting magier or less mageful? Would Team Fortress 2 work with 3,000 players?
Tagged with games videogames
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