Tagged with “devices” (11) activity chart

  1. Native Apps are not the Future with Scott Jenson | The Breaking Development Podcast

    Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.

    This week we talk to Scott Jenson about the future of mobile, Internet of Things, connected devices, Internet connected toasters and infrastructure policy.

    http://fsm.bdconf.com/podcast/native-apps-are-not-the-future-with-scott-jenson

    —Huffduffed by adactio 4 months ago

  2. Andy Clarke and Anna Debenham have Unfinished Business

    Andy Clarke and Anna Debenham discuss why a show about business is important and why one needn’t be boring. They talk about this week’s CES and whether designers and developers might need to buy these new devices. And of course, Andy talks about Planet Of The Apes while Anna nods politely.

    http://unfinished.bz/1

    —Huffduffed by adactio 4 months ago

  3. The Best Interface is No Interface

    Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.

    This week, Jeff talks to Golden Krishna about his belief that the best interface is no interface. We talk about the necessity of UI’s and how modern technologies allow us to design interfaces that aren’t interfaces at all.

    http://fsm.bdconf.com/podcast/the-best-interface-is-no-interface

    —Huffduffed by adactio 7 months ago

  4. Luke Wroblewski – Designing Multi-Device User Experiences

    Context is an important consideration in designing a mobile experience. As new devices enter the market, designers have to contend with new form factors and consider things such as ergonomics. Even things such as Apple’s retina displays affect approaches to design.

    Luke Wroblewski, author of Mobile First, is at the forefront of mobile design. He says that designers need to make sure their designs are fluid and flexible. Starting with a fluid grid at a foundational level ensures that your design can adapt to a variety of viewports.

    In addition, Luke says you want to take multiple screen resolutions into account. Instead of relying on images, he suggests employing cascading style sheets and SVG. This will make sure that graphics scale appropriately to different sizes and devices.

    Luke explores this topic further with Jared Spool in this podcast. He is also is presenting one of the daylong workshops at the User Interface 17 conference in Boston, November 5-7. Learn more about the Luke’s and the other workshops at uiconf.com.

    http://www.uie.com/brainsparks/2012/08/10/luke-wroblewski-designing-multi-device-user-experiences/

    —Huffduffed by adactio 9 months ago

  5. Mike Kuniavsky — Design [in|for|and] the age of ubiquitous computing

    This talk will discuss where ubiquitous computing is today, some changes we can already see happening, and how we can begin to think about the implications of these technologies for design, for business and for the world at large.

    http://www.webdirections.org/resources/mike-kuniavsky-design-inforand-the-age-of-ubiquitous-computing/

    —Huffduffed by Clampants one year ago

  6. Andrew Fisher - How the web is going physical

    In 2020 there will be nearly 10 times as many Internet connected devices as there are human beings on this planet. The majority of these will not have web browsers. When it comes to the "Internet of Things", web designers and developers are uniquely placed to create, connect and produce innovative new ways for these devices to be used. We are used to mashing up disconnected data sets, playing with APIs and designing for constantly moving standards in order to create compelling digital user experiences. "Old school" engineers are struggling to keep pace due to long processes for product and service design but as web creators we understand the value of rapid prototyping, user feedback and quick iterations. As developers, we play daily with a bewildering array of technologies that span networks, servers and user interfaces. As designers, we understand the nature of beautiful but usable technology. These skills, and our innate understanding of how interconnectedness enhances and creates engaging user experiences, mean that web creators will be critical for the next generation of Internet enabled Things in our world. From a potplant that tweets when it needs water to crowd sourcing pollution data with sensors on people’s windows and visualising it on Google Maps these are the new boundaries of the web creator’s skills. Have you ever dreamt of sending your phone to the edge of space to take a picture of a country? Or how about a robot you can control via a web browser? By exploring examples of things in the wild right now and delving into practical guidance for for getting started, this session will demonstrate how easy it is for web designers and developers to build Internet connected and aware Things. Andrew Fisher is deeply passionate about technology and is constantly tinkering with and breaking something — whether it’s a new application for mobile computing, building a robot, deploying a cloud or just playing around with web tech. Sometimes he does some real work too and has been involved in developing digital solutions for businesses since the dawn of the web in Australia and Europe for brands like Nintendo, peoplesound, Sony, Mitsubishi, Sportsgirl and the Melbourne Cup. Andrew is the CTO for JBA Digital, a data agency in Melbourne Australia, where he focuses on creating meaning out of large, changing data sets for clients. Andrew is also the founder of Rocket Melbourne, a startup technology lab exploring physical computing and the Web of Things. Follow Andrew on Twitter: @ajfisher Licensed as Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported license (http://creativecommons.org/licenses/by-nc-sa/3.0/).

    —Huffduffed by Clampants one year ago

  7. On Point: E-Memory & Human Nature

    Human memory is a famously tricky thing. We remember some things. We forget a lot more. And we shape and sculpt the memories we do have with a vengeance. But more and more, the actual events of our lives are being recorded electronically. In Facebook albums and Twitter posts and smartphone files, yes, but also in thousands of digital transactions we don’t even think about. Now, two top Microsoft computer scientists are talking about an era of e-memory — "total recall" — as a revolution in what it means to be human. This hour, On Point: E-memory, total recall, and human nature.

    —Huffduffed by Clampants 3 years ago

  8. SXSW 09 - Emerging Trends of Mobile Technology

    iPhone 2.0, Android, Flash Lite 3.0, Streaming Video, Electronic Wallets, Mobile technology is growing rapidly and becoming an intrinsic part of consumer mentality. Hear the experts discuss the role of mobile in today’s lifestyle, discuss emerging technology, and predict national and international trends.

    Rob Gonda, Sapient

    Juan-Carlos Morales, Sapient Interactive

    http://sxsw.com/node/1446

    —Huffduffed by Clampants 4 years ago

  9. The Long Tail of Gadgets - How Open Source Hardware is Enabling Bottom Up Innovation in Electronics

    Open source software has collapsed the cost of innovation in the digital world. Now open source hardware IP promises to do the same in the physical world of electronics. As an example of this emerging trend, Peter Semmelhack, founder and CEO of Bug Labs, demonstrates Bug Labs’ product BUG.

    http://blogs.law.harvard.edu/mediaberkman/2009/01/20/the-long-tail-of-gadgets-how-open-source-hardware-is-enabling-bottom-up-innovation-in-electronics/

    —Huffduffed by Clampants 4 years ago

  10. Webvisions 2008 - Convergence 2.0: The Seamless User Experience

    Convergence 2.0: The Seamless User Experience Speaker: Tjeerd Hoek

    —Huffduffed by Clampants 4 years ago

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