The video game industry is home to a cast of characters as quirky, rebellious and diverse as the world they create. In her new book, Smart Bomb, author Heather Chaplin provides a behind-the-scenes look at the world of game developers.
Tagged with “videogames” (3)
Ian Bogost: “The Cartoonist and the Whaler: Notes on the Future of Journalism and Other Media” | MIT Comparative Media Studies
A "newsgame" is a videogame that does journalism. Drawing from five years of commercial development and academic research on this new approach, this talk summarizes the principles of newsgames and then offers two related but conflicting perspectives on its role in the future of newsmaking, framed by general thoughts on the challenges of designing and understanding contemporary media.
Ian Bogost, Professor of Digital Media at Georgia Tech, is a designer, philosopher, critic, and researcher who focuses on computational media—videogames in particular. He is also an author and an entrepreneur. He is also a Founding Partner at Persuasive Games and a Board Member at Open Texture (an educational publisher).
Game developer and academic Ian Bogost sees infinite potential in games. To him, they hold the ability to convey artistry or experiential learning beyond base-level enjoyment. His titles like Jetset (you’re a swamped TSA security worker!) or Disaffected! (a Kinko’s employee battling customers you can’t satisfy!) definitely fit the vision.
Cow Clicker was no different.